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Old 02-24-10, 05:52 PM   #1
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
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Default Thanks MGR1 and Sergei

Quote:
Originally Posted by Mikemike47 View Post
My sub gets totally destroyed. I am usually trying the "M" or "C" type sub. I love the mod but problem is getting annoying enough for me not to play this new wonderful mod. This happens a few hours after leaving the home port. I am usually in the deeper channels. No enemy ships nearby. Even submerged. No closer than 10 miles to an enemy town near the coast. Even further from coastline in shallower water but still I get destroyed. Crew is fine. Hull integrity is first at 100% until being destroyed. I've only played in the years 1941 or 42. I have totally uninstalled all mods to see if anything is residual or left over from old mods which causes this strange problem. No solutin found.

Once I get to the intersections of Gulf of Bothnia, and the Gulf of Finland I am fine. Game plays fine for every other major mods such as Trigger, Falling, Run Silent, Operation Monsun. As this happened to anyone else where someone has found out they had some Baltic corrupt files somewhere? Any ideas?

Mods
Baltic_Ver_100
Baltic_ Soviet Captains Office
Baltic_GW_Fix
Baltic_Real_Mines_GW
Baltic_GW_SP1 to 1.01
Baltic English Campaign v2
Baltic English Weapons Data
I thought I read somewhere that the mines was near Sweden. Maybe I mixed up a mission to look out for mines near Sweden. It doesn't help either I was time compressing at 8192X!!!!
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Old 02-25-10, 06:17 AM   #2
MGR1
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Quote:
Originally Posted by Mikemike47 View Post
I thought I read somewhere that the mines was near Sweden. Maybe I mixed up a mission to look out for mines near Sweden. It doesn't help either I was time compressing at 8192X!!!!
8192? That's asking for trouble!!

The Gulf of Finland is NAAASTAY!

Mike.
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Jean Bart from the mobile game Azur Lane.
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Old 02-26-10, 01:03 PM   #3
Lazarus905
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How do you lay mines with the minelayer? I did it once by accident, but every time I actually try to, I cant. So yeah, what do I do?
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Old 02-26-10, 02:26 PM   #4
sergei
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I don't have it installed at the moment, but I played around with the minelaying sub when I had it.

I think you have to set up the TDC for a stern shot (the game still thinks it's a torpedo in the tube).

So if you don't set up the TDC it won't let you 'fire the tube', because it thinks it is outside the gyro range of the rear tube.

Give it a go and let us know how you get on.
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Old 02-26-10, 02:31 PM   #5
EgoApocalypse
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"SMA Mine deployment. Since is not possible for me to recreate the launching of the SMA Mines from the mine tubes in the center of the Type VIID, you will be launching them trough the “aft torpedo tubes”. The .sim file for the Type VIID as been modified to support 15 SMA mines and to launch and reload them ever 15 seconds. You will find that you have one already loaded in the aft tube plus 10 in ready reserve, with the remaining 4 in the external storage. To launch do the following:"

"A.– set ships speed to 4 knots
B.– go to Attack Map
C.– select tube 5
D. - select manual TDC"


Thats from the readme OM support file

Could be different tho...............

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Old 02-26-10, 04:54 PM   #6
Lazarus905
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Wonderful! Thank you both! The TDC is what did it.

The only problem being, after mining the ordered region, my objective never updated, I can't win eh?
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Old 02-27-10, 08:33 AM   #7
dyshman
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there is new one ship from next release of Great War mod. this is soviet ice-breaker Mikoyan. she took part in war actions on Black sea and, after voyage through Indian and Pasific ocean, on Nothern fleet.
http://img299.imageshack.us/i/mikojan.jpg/]
http://hobbyport.ru/ships/mikojan.htm
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Old 02-27-10, 11:17 AM   #8
sergei
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Quote:
Originally Posted by Lazarus905 View Post
The only problem being, after mining the ordered region, my objective never updated, I can't win eh?
The minelaying missions are actually set up as part of a patrol mission.
So after you have deployed your mines you still have to remain within a certain radius of the mission icon for a certain amount of time before the objective is completed.

I had the same problem when I took the minelayer out first time. I assumed that laying the mines would complete the objective. This didn't happen, so I investigated by opening the mission into the mission editor. It looked like due to limitations in the game, the BFB team could not set up the mission so that laying the mines completed the objective. So it is actually an altered patrol mission, with the added purpose of laying mines.

The mission radius and time are in the original mission orders you got.
The mission radius can be anywhere from 5 to 50 km, and mission time anywhere from 5 hours to a couple of days.

If you cannot remember what your mission parameters were, then err on the side of caution. Stay within 5km for a few days. You should eventually get mission complete, and a new objective.

The next time I took the sub out, I paid much closer attention to my mission orders
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Old 03-07-10, 09:23 AM   #9
travelmate
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Type D (Dekabrist) in reality:








Our model WIP:


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Old 03-17-10, 10:47 AM   #10
dyshman
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Mod-team have decided to create not a simple mod "Soviet campaign", but a new completed addon. German Campaign from official addon will be deleted and altered by new "unofficial" part, wich will include Soviet and Greit Britain submaine campaings. german submarines will remain only in museum and single missions.
Now mod-team working on new "battlefield" and new units.We can not spent most of our time to doing it, and it means that we can not tell, when release will be, possible after april.
http://sukhoi.ru/forum/showpost.php?p=1377793&postcount=313
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Old 03-17-10, 01:32 PM   #11
keltos01
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Quote:
Originally Posted by dyshman View Post
Mod-team have decided to create not a simple mod "Soviet campaign", but a new completed addon. German Campaign from official addon will be deleted and altered by new "unofficial" part, wich will include Soviet and Greit Britain submaine campaings. german submarines will remain only in museum and single missions.
Now mod-team working on new "battlefield" and new units.We can not spent most of our time to doing it, and it means that we can not tell, when release will be, possible after april.
http://sukhoi.ru/forum/showpost.php?p=1377793&postcount=313
Yatta !

something good is coming !

love those subs even if they couldn't achieve much in RL

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Old 03-20-10, 09:25 AM   #12
looney
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Which mods do I need to:

Play this mod
with all the russian voices but labels and text in english?
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Old 03-23-10, 09:54 AM   #13
travelmate
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Quote:
Originally Posted by looney View Post
Which mods do I need to:

Play this mod
with all the russian voices but labels and text in english?
1. The Battle for the Baltic
2. Russian voices of a command «The Soviet Grew»
3. English Version Battle for the Baltic
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Old 03-23-10, 10:15 AM   #14
travelmate
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there is completed 3-d model of Dekabrist-class submarine:





this is incorporated to the game:

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Old 03-25-10, 11:21 AM   #15
looney
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Quote:
Originally Posted by travelmate View Post
1. The Battle for the Baltic
2. Russian voices of a command «The Soviet Grew»
3. English Version Battle for the Baltic

Ok but where do I place these then?
- BFB Soviet Captains Office
- BFB GW_BfB_Fix
- BFB History_target_Submarine_GW_Balt
- BFB Nomograph + Plotter
- BFB Real_Min_GW_Balt
- BFB Rough Crew Uniform
- BFB Sub Info Pack
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