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02-24-10, 05:52 PM | #1 | |
Grey Wolf
Join Date: Sep 2006
Location: NY
Posts: 994
Downloads: 1078
Uploads: 6
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Thanks MGR1 and Sergei
Quote:
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02-25-10, 06:17 AM | #2 | |
Grey Wolf
Join Date: Aug 2006
Location: Aberdeen, Scotland, United Kingdom
Posts: 958
Downloads: 252
Uploads: 0
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The Gulf of Finland is NAAASTAY! Mike.
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"I am the battleship Jean Bart. This name originates from a certain 'respected' privateer... Yes? You want to know what privateers are? Hmph, they are pirates that rob openly under the banner of their country." Jean Bart from the mobile game Azur Lane. |
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02-26-10, 01:03 PM | #3 |
Swabbie
Join Date: Feb 2010
Posts: 9
Downloads: 14
Uploads: 0
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How do you lay mines with the minelayer? I did it once by accident, but every time I actually try to, I cant. So yeah, what do I do?
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02-26-10, 02:26 PM | #4 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I don't have it installed at the moment, but I played around with the minelaying sub when I had it.
I think you have to set up the TDC for a stern shot (the game still thinks it's a torpedo in the tube). So if you don't set up the TDC it won't let you 'fire the tube', because it thinks it is outside the gyro range of the rear tube. Give it a go and let us know how you get on. |
02-26-10, 02:31 PM | #5 |
Lieutenant
Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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"SMA Mine deployment. Since is not possible for me to recreate the launching of the SMA Mines from the mine tubes in the center of the Type VIID, you will be launching them trough the “aft torpedo tubes”. The .sim file for the Type VIID as been modified to support 15 SMA mines and to launch and reload them ever 15 seconds. You will find that you have one already loaded in the aft tube plus 10 in ready reserve, with the remaining 4 in the external storage. To launch do the following:"
"A.– set ships speed to 4 knots B.– go to Attack Map C.– select tube 5 D. - select manual TDC" Thats from the readme OM support file Could be different tho............... |
02-26-10, 04:54 PM | #6 |
Swabbie
Join Date: Feb 2010
Posts: 9
Downloads: 14
Uploads: 0
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Wonderful! Thank you both! The TDC is what did it.
The only problem being, after mining the ordered region, my objective never updated, I can't win eh? |
02-27-10, 08:33 AM | #7 |
Sailor man
Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
Uploads: 0
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there is new one ship from next release of Great War mod. this is soviet ice-breaker Mikoyan. she took part in war actions on Black sea and, after voyage through Indian and Pasific ocean, on Nothern fleet.
http://img299.imageshack.us/i/mikojan.jpg/] http://hobbyport.ru/ships/mikojan.htm |
02-27-10, 11:17 AM | #8 | |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Quote:
So after you have deployed your mines you still have to remain within a certain radius of the mission icon for a certain amount of time before the objective is completed. I had the same problem when I took the minelayer out first time. I assumed that laying the mines would complete the objective. This didn't happen, so I investigated by opening the mission into the mission editor. It looked like due to limitations in the game, the BFB team could not set up the mission so that laying the mines completed the objective. So it is actually an altered patrol mission, with the added purpose of laying mines. The mission radius and time are in the original mission orders you got. The mission radius can be anywhere from 5 to 50 km, and mission time anywhere from 5 hours to a couple of days. If you cannot remember what your mission parameters were, then err on the side of caution. Stay within 5km for a few days. You should eventually get mission complete, and a new objective. The next time I took the sub out, I paid much closer attention to my mission orders |
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03-07-10, 09:23 AM | #9 |
Swabbie
Join Date: Mar 2010
Posts: 5
Downloads: 11
Uploads: 0
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03-17-10, 10:47 AM | #10 |
Sailor man
Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
Uploads: 0
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Mod-team have decided to create not a simple mod "Soviet campaign", but a new completed addon. German Campaign from official addon will be deleted and altered by new "unofficial" part, wich will include Soviet and Greit Britain submaine campaings. german submarines will remain only in museum and single missions.
Now mod-team working on new "battlefield" and new units.We can not spent most of our time to doing it, and it means that we can not tell, when release will be, possible after april. http://sukhoi.ru/forum/showpost.php?p=1377793&postcount=313 |
03-17-10, 01:32 PM | #11 | |
Silent Hunter
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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something good is coming ! love those subs even if they couldn't achieve much in RL keltos |
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03-20-10, 09:25 AM | #12 |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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Which mods do I need to:
Play this mod with all the russian voices but labels and text in english? |
03-23-10, 09:54 AM | #13 | |
Swabbie
Join Date: Mar 2010
Posts: 5
Downloads: 11
Uploads: 0
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Quote:
2. Russian voices of a command «The Soviet Grew» 3. English Version Battle for the Baltic |
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03-23-10, 10:15 AM | #14 |
Swabbie
Join Date: Mar 2010
Posts: 5
Downloads: 11
Uploads: 0
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03-25-10, 11:21 AM | #15 | |
Commodore
Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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Quote:
Ok but where do I place these then? - BFB Soviet Captains Office - BFB GW_BfB_Fix - BFB History_target_Submarine_GW_Balt - BFB Nomograph + Plotter - BFB Real_Min_GW_Balt - BFB Rough Crew Uniform - BFB Sub Info Pack |
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