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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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My sub gets totally destroyed. I am usually trying the "M" or "C" type sub. I love the mod but problem is getting annoying enough for me not to play this new wonderful mod. This happens a few hours after leaving the home port. I am usually in the deeper channels. No enemy ships nearby. Even submerged. No closer than 10 miles to an enemy town near the coast. Even further from coastline in shallower water but still I get destroyed. Crew is fine. Hull integrity is first at 100% until being destroyed. I've only played in the years 1941 or 42. I have totally uninstalled all mods to see if anything is residual or left over from old mods which causes this strange problem. No solutin found.
Once I get to the intersections of Gulf of Bothnia, and the Gulf of Finland I am fine. Game plays fine for every other major mods such as Trigger, Falling, Run Silent, Operation Monsun. As this happened to anyone else where someone has found out they had some Baltic corrupt files somewhere? Any ideas? ![]() Mods Baltic_Ver_100 Baltic_ Soviet Captains Office Baltic_GW_Fix Baltic_Real_Mines_GW Baltic_GW_SP1 to 1.01 Baltic English Campaign v2 Baltic English Weapons Data |
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#2 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Aberdeen, Scotland, United Kingdom
Posts: 980
Downloads: 252
Uploads: 0
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Sounds like it could be a minefield.
![]() I had that as well as I also run the realistic mine mod. Once I had a look at the campaign layer in the Mission Editor, I saw most of my CTD were due to me getting near or into a minefield. Best thing to do would be to hug the coast and try to avoid the anti-sub patrols. Mike. ![]()
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"I am the battleship Jean Bart. This name originates from a certain 'respected' privateer... Yes? You want to know what privateers are? Hmph, they are pirates that rob openly under the banner of their country." Jean Bart from the mobile game Azur Lane. |
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yep, that's the one.
There are mines everywhere! |
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#4 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#5 | |
Grey Wolf
![]() Join Date: Aug 2006
Location: Aberdeen, Scotland, United Kingdom
Posts: 980
Downloads: 252
Uploads: 0
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![]() Quote:
![]() The Gulf of Finland is NAAASTAY! Mike. ![]()
__________________
"I am the battleship Jean Bart. This name originates from a certain 'respected' privateer... Yes? You want to know what privateers are? Hmph, they are pirates that rob openly under the banner of their country." Jean Bart from the mobile game Azur Lane. |
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#6 |
Swabbie
![]() Join Date: Feb 2010
Posts: 9
Downloads: 14
Uploads: 0
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How do you lay mines with the minelayer? I did it once by accident, but every time I actually try to, I cant. So yeah, what do I do?
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#7 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I don't have it installed at the moment, but I played around with the minelaying sub when I had it.
I think you have to set up the TDC for a stern shot (the game still thinks it's a torpedo in the tube). So if you don't set up the TDC it won't let you 'fire the tube', because it thinks it is outside the gyro range of the rear tube. Give it a go and let us know how you get on. ![]() |
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#8 |
Lieutenant
![]() Join Date: Jun 2008
Location: The system might fail you. But dont fail youself...................
Posts: 252
Downloads: 36
Uploads: 0
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"SMA Mine deployment. Since is not possible for me to recreate the launching of the SMA Mines from the mine tubes in the center of the Type VIID, you will be launching them trough the “aft torpedo tubes”. The .sim file for the Type VIID as been modified to support 15 SMA mines and to launch and reload them ever 15 seconds. You will find that you have one already loaded in the aft tube plus 10 in ready reserve, with the remaining 4 in the external storage. To launch do the following:"
"A.– set ships speed to 4 knots B.– go to Attack Map C.– select tube 5 D. - select manual TDC" Thats from the readme OM support file ![]() Could be different tho............... |
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#9 |
Swabbie
![]() Join Date: Feb 2010
Posts: 9
Downloads: 14
Uploads: 0
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Wonderful! Thank you both! The TDC is what did it.
![]() The only problem being, after mining the ordered region, my objective never updated, I can't win eh? ![]() |
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#10 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 11
Uploads: 0
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#11 |
Sailor man
![]() Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
Uploads: 0
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Mod-team have decided to create not a simple mod "Soviet campaign", but a new completed addon. German Campaign from official addon will be deleted and altered by new "unofficial" part, wich will include Soviet and Greit Britain submaine campaings. german submarines will remain only in museum and single missions.
Now mod-team working on new "battlefield" and new units.We can not spent most of our time to doing it, and it means that we can not tell, when release will be, possible after april. http://sukhoi.ru/forum/showpost.php?p=1377793&postcount=313 |
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#12 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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something good is coming ! love those subs even if they couldn't achieve much in RL keltos |
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#13 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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Which mods do I need to:
Play this mod with all the russian voices but labels and text in english? |
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#14 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 11
Uploads: 0
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2. Russian voices of a command «The Soviet Grew» 3. English Version Battle for the Baltic |
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