![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Machinist's Mate
![]() Join Date: Feb 2010
Location: Cultivating a full beard, mid-atlantic.
Posts: 121
Downloads: 46
Uploads: 0
|
![]()
how about the "nailz" shot;
check, double check, and check again... fire then realise it was the spread I set to 11 not the depth...
__________________
![]() |
![]() |
![]() |
![]() |
#2 | |
Gunner
![]() Join Date: Aug 2008
Location: İstanbul/TÜRKİYE
Posts: 92
Downloads: 300
Uploads: 0
|
![]() Quote:
![]() ![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#3 |
Sailor man
![]() Join Date: Feb 2010
Posts: 50
Downloads: 0
Uploads: 0
|
![]()
I insist dramatic surface battles are still the way to go, despite violent objections from the U-boot experten community.
Nothing beats the romance of sailing under a starshell and tracer-lit night sky with guns blazing, confusing the convoy and escorts to such a degree, they start shooting their own ships! (SH3 surface gunnery AI apparently doesn't know when a friendly is in the line of fire). Things merely get interesting when the opening scene of Master and Commander is 'remade' in WW2, with a destroyer firing a broadside through the fog... and while other kapitans would dive away with tail between their legs, I'd fire a few 88mm shells at their conning tower before diving right at the nearest merchant ship. Patrol only ends when the ammunition lockers are empty!
__________________
"A spoken word is a fired torpedo" |
![]() |
![]() |
![]() |
#4 |
Eternal Patrol
![]() |
![]()
I always try to play as if my life and those of my crew are really on the line. If one shell penetrates the pressure hull you won't be diving near the merchants...or anywhere else.
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#5 |
Chief of the Boat
|
![]()
Where's the conning tower located on a DD?
![]() |
![]() |
![]() |
![]() |
#6 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
|
How about the "How close can you get your Impact pistol under the Keel" attack?
Damn it. ![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#7 |
Sailor man
![]() Join Date: Feb 2010
Posts: 50
Downloads: 0
Uploads: 0
|
![]()
Once upon a time in the original Silent Hunter game I was too young to understand how a TDC worked.
But I knew how to do deflection shooting from playing Aces of the Pacific. So I aimed torpedoes by sighting them off the bow and estimating the "deflection" needed by eye observation. Surprisingly, it did work (esp with a bit of trigonometry). I was rather surprised when I discovered in SH3 that blind firing torpedoes at close range was a valid anti-destroyer technique (being oh so technical and TDC reliant as I am being grown up and all).
__________________
"A spoken word is a fired torpedo" |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|