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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Oct 2009
Location: Flagstaff, AZ
Posts: 31
Downloads: 52
Uploads: 0
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The new video is out on youtube.
Sneak a little taste from the cook....lol. |
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#2 |
Commodore
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Very nice. Thanks Neal! Looks like there's quite a few different animations going on. Appears to be two main types - those for on duty and various loitering animations for off duty.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#3 |
Swabbie
![]() Join Date: Jan 2010
Posts: 10
Downloads: 4
Uploads: 0
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look great, i will by the game
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#4 |
Watch Officer
![]() Join Date: May 2007
Posts: 339
Downloads: 1
Uploads: 0
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absolutely love the sound of the (inferior uboat) diesels, and proper german dive alarm sound.
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I only need one torpedo. ![]() Last edited by V.C. Sniper; 02-24-10 at 12:09 AM. |
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#5 |
Ace of the deep .
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Who ordered the dive ?
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#6 |
Swabbie
![]() Join Date: Jan 2010
Posts: 10
Downloads: 4
Uploads: 0
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Neal, with the mousse on the rigth hand side corner
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#7 |
Bosun
![]() Join Date: Jun 2005
Posts: 63
Downloads: 48
Uploads: 0
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Maybe they aren't the full resolution they will come with in the game, or maybe it has to do with the resolution the video is being captured at, but on the latest video in particular on the surface I thought the sky and waves and boat etc. looked dull and lifeless. Similarly much of inside the boat doesn't look as good as the (admittedly too heavy for my PC to run without some hitching) textures in e.g. the open conning tower / open hatch mods with the FlakMonkey engine room, etc.
And the Sims "..." bubble over the 1WO's head - sure hope I can turn that off along with the glowing highlights. On the positive side, the pumps and pipes and whatnot to the left of the hatch when walking to the rear of the ship looked very good. Loved the sounds of the engines and the animation there. I actually like the idea of my crew being able to do things better (e.g. get a little more speed out of the engines, repair things faster, reload torps faster) instead of just gaining stamina or whatever happens in SH3 when they gain experience. I liked the guys mentioning we found an enemy task force. Nobody ever says "we found a convoy" in SH3 that I can recall, there are just lots of reports of ships sighted or contacts detected on hydrophones. Boy if there was an easy-to-use scripting language for the crew, etc., imagine the kind of missions we could create with the right mission editor. Wonder if the game will come with one. It would be like the kind of adventures one can create with Neverwinter Nights (but hopefully without the +1 diesel fuel or the captain's Luger of intimidation). |
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#8 |
Sailor man
![]() Join Date: Feb 2010
Posts: 48
Downloads: 0
Uploads: 0
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Neal Can you show us how we make a slight direction change
from the conning tower, dont understand how we do this Maybe an excuse to do a little comming out of port vid ? Thanks for the great work ![]() |
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#9 |
Navy Dude
![]() Join Date: Oct 2008
Location: Croatia
Posts: 173
Downloads: 73
Uploads: 0
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Funny, i realized that the crew description on the SH website fits perfectly:
remember when the guy takes something to eat while the cook turns away? Chief Engineer: Josef Erdmann [...] He has a weak spot for sweats and candy. [...] ![]() |
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#10 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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"He has a weak spot for sweats and candy" Not when i bring my luger on my first patrol he wont!
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#11 |
Seaman
![]() Join Date: Jan 2007
Location: Budapest
Posts: 42
Downloads: 9
Uploads: 0
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Pretty nice video, thanks Neal!
However, two things bug me: 1. The Sound guy reports ship contacts while the submarine is still on the surface and doing 6-7 knots( "Halbe fahrt")... Is this possible? I don't thinks so. 2. The watch officer (or somebody from the crew) reports new ship contacts whispering. Why does he whisper while the submarine is on the surface and the diesel engines are still working? I can see no point in it. Sorry for the "negative vibes". ![]() |
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#12 | |
Eternal Patrol
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1) I did see that in some of the preview screenshots. I had hoped it would be gone in the release version, and it still might be. I'm worried to find that the preview version still has it. 2) This is a bug that go all the way back to SH3. The only time the crew should ever whisper is when I order silent running. And, in my opinion, pointing out an actual flaw is not having "negative vibes", just good sense.
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“Never do anything you can't take back.” —Rocky Russo |
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#13 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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thanks a lot!!! your work is more and more appreciated
![]() even one men, who knows about our needs here. but i am very upset, seeing those robot crew...the animations are not smooth and realistic. reminds me of sh3 somehow...why dont the use motion capture? we have 2010...and even sports games have much better animations... ![]()
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