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Old 02-22-10, 05:13 PM   #1
TH0R
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Ok, now that I have a correct mod install, I will be updating this post with my contact reports.

Quote:
- MODS INSTALLED -

RFB_2.0
RFB_2.0_Patch_18thFeb10
RFB_WDM_17Jan09
RFB_Fixed Fog for patch 18 Feb
RSRDC_RFB_V575
RSRDC_V5xx_Patch1
RSRDC_V5xx_AircraftSoundFix
RSRDC_GreenDragons_GatorNavy
TMO19_ChartsOverhaul
RFB_Gar_fix
... Luke forgot to edit Gar's .cfg file, so I just copied the new speed settings from Tambor's .cfg
(all details on max except volumetric fog)

Started a brand new patrol, USS Grayback (SS-208), from Brisbane:


Contact no. 1

Ship type: Medium Modern Split Freighter
Time: 02:24h
Weather Report: Clear Skies; No Rain; Good Visibility; 3m/s
Crew sighted it at: 6,3 NM
I spotted it at: 6,2 NM

... so far the patch works like advertised.


Contact no. 2

Single mission: Shinano / USS Archerfish; crew spotted her ~ 8 NM, and I could barely make it out, but it was definitely visible.

On previous versions of RFB I could get really close to the Shinano and crew wouldn't report a thing except radar contacts. This is darn perfect how it should be.


Contact no. 3

Ship type: Hog Island Type A
Time: 15:12h
Weather Report: Partialy Cloudy; No Rain; Good Visibility; 14m/s
Crew sighted it at: 6,6 NM
I spotted it at: 6,0 NM


Contact no. 4

Ship type: Medium Old Tanker
Time: 21:50h
Weather Report: Clear Skies; No Rain; Good Visibility; 0m/s
Crew sighted it at: 5,7 NM
I spotted it at: 5,4 NM


Contact no. 5

Ship type: SMALL CONVOY / Sub chaser spotted first
Time: 19:28h
Weather Report: Partially Cloudy; No Rain; Clear Visibility; 0m/s
Crew sighted it at: 7,7 NM
I spotted it at: 7,5 NM

Last edited by TH0R; 02-23-10 at 07:38 PM. Reason: contact updates
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Old 02-23-10, 09:06 AM   #2
Hitman
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I will fine tweak the sensors a lot more. I have already a testing program, but I must first finsih the skin for subsim's Narwhal so it can be released ASAP.

In any case, bear in mind that I will adjust both sensors and environment to the high lookouts, i.e. the guys standing in the top shears of the boat. Thus, they should always be able to see some more distance over the horizon than you, as you are standing on the bridge much lower than them.
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Old 02-23-10, 09:52 AM   #3
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Quote:
Originally Posted by Hitman View Post
I will fine tweak the sensors a lot more. I have already a testing program, but I must first finsih the skin for subsim's Narwhal so it can be released ASAP.

In any case, bear in mind that I will adjust both sensors and environment to the high lookouts, i.e. the guys standing in the top shears of the boat. Thus, they should always be able to see some more distance over the horizon than you, as you are standing on the bridge much lower than them.
Wonderful!

Just the thing I wanted to suggest, about the guys standing in top shears seeing more than the captain. I will continue to post my contact reports (update the post above) to further help you with fine tuning this sensors.
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Old 02-23-10, 09:53 AM   #4
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While not a big issue, I have just encountered my first Sampans since the new RFB tweaks. S-Boat out of Dutch Harbor, July 43, calm seas.
Achieved sinkings after 3-4 deck gun rounds into the hulls, 7-8 if topside hits. I think it's a much better balance between real life 'burning with no crew' and game engine 'only sinking counts' mechanics.
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