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#1 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Ok, now that I have a correct mod install, I will be updating this post with my contact reports.
Quote:
Started a brand new patrol, USS Grayback (SS-208), from Brisbane: Contact no. 1 Ship type: Medium Modern Split Freighter Time: 02:24h Weather Report: Clear Skies; No Rain; Good Visibility; 3m/s Crew sighted it at: 6,3 NM I spotted it at: 6,2 NM ... so far the patch works like advertised. ![]() Contact no. 2 Single mission: Shinano / USS Archerfish; crew spotted her ~ 8 NM, and I could barely make it out, but it was definitely visible. On previous versions of RFB I could get really close to the Shinano and crew wouldn't report a thing except radar contacts. This is darn perfect how it should be. Contact no. 3 Ship type: Hog Island Type A Time: 15:12h Weather Report: Partialy Cloudy; No Rain; Good Visibility; 14m/s Crew sighted it at: 6,6 NM I spotted it at: 6,0 NM Contact no. 4 Ship type: Medium Old Tanker Time: 21:50h Weather Report: Clear Skies; No Rain; Good Visibility; 0m/s Crew sighted it at: 5,7 NM I spotted it at: 5,4 NM Contact no. 5 Ship type: SMALL CONVOY / Sub chaser spotted first Time: 19:28h Weather Report: Partially Cloudy; No Rain; Clear Visibility; 0m/s Crew sighted it at: 7,7 NM I spotted it at: 7,5 NM Last edited by TH0R; 02-23-10 at 07:38 PM. Reason: contact updates |
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#2 |
Pacific Aces Dev Team
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I will fine tweak the sensors a lot more. I have already a testing program, but I must first finsih the skin for subsim's Narwhal so it can be released ASAP.
In any case, bear in mind that I will adjust both sensors and environment to the high lookouts, i.e. the guys standing in the top shears of the boat. Thus, they should always be able to see some more distance over the horizon than you, as you are standing on the bridge much lower than them.
__________________
One day I will return to sea ... |
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#3 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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![]() Quote:
![]() Just the thing I wanted to suggest, about the guys standing in top shears seeing more than the captain. ![]() |
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#4 |
Mate
![]() Join Date: Oct 2009
Location: Tennessee
Posts: 55
Downloads: 102
Uploads: 0
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While not a big issue, I have just encountered my first Sampans since the new RFB tweaks. S-Boat out of Dutch Harbor, July 43, calm seas.
Achieved sinkings after 3-4 deck gun rounds into the hulls, 7-8 if topside hits. I think it's a much better balance between real life 'burning with no crew' and game engine 'only sinking counts' mechanics. ![]() |
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