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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
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I have to say - a well thought out arguement for removing alot of the clutter. However, remember who the game is aimed at - not just the sim buyer - but the casual gamer crowd. Because of that - the accessibility needs to be there.
However, I do like the idea of OPTIONS to turn it all off and select a overlay effect as you suggest. If it doesn't come out like that - expect it to be modded in!
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Good Hunting! Captain Haplo ![]() |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Excellent post Frederf
![]() ![]() QUOTE=CaptainHaplo;1270259]I have to say - a well thought out arguement for removing alot of the clutter. However, remember who the game is aimed at - not just the sim buyer - but the casual gamer crowd. Because of that - the accessibility needs to be there. However, I do like the idea of OPTIONS to turn it all off and select a overlay effect as you suggest. If it doesn't come out like that - expect it to be modded in![/QUOTE] I couldn't have said it better Capt.H ![]() |
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#3 |
Commodore
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Wow... That's some inspired imagineering. The first person perspective really lends itself to a different way of looking at things. In the previous games, you were the captain, but you were also more than just the captain, if that makes any sense?
I really hope you'd consider going ahead with this line of thinking for the rest of the UI and sharing it with us. Even if you don't mod it yourself, it's great inspiration.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#4 |
Ace of the deep .
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Now this is the sort of post i like . Imagine this with voice recognition and Nividia 3D hardware and 120hz monitor.
![]() Last edited by THE_MASK; 02-17-10 at 01:52 AM. |
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#5 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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Very good Frederf
![]() The periscope screen in the most important element in the whole game, all the rest is just to get you to that point. As it now it's the single worse thing I've seen in the game even bigger than the DRM thing. Having the scope off set to the right and so small is a total immersion killer for me, you are looking at a screen and not through a periscope. What you are suggesting is a very big improvement. I've never played SH3 so my only experience is with 4 and I use the maxoptics mod so the periscope takes up about 90% of the screen, your whole focus is on what is in the scope. Your near or through the scope idea sounds great. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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The thing is, I don't believe the clutter to be very "casual-friendly" either. I think the clutter is no good for anyone. A complex and, let's be frank, clinical interface is exactly the opposite to what the casual audience would want. Making Silent Hunter look like MS Office with buttons, drop downs, and such can't appeal to the predictable visceral, visual, real wants of the so called casuals.
Clicking this abstract representation, clicking that 2D dial... how unemotional. Isn't it a baser, more emotional instinct to grab the real world controls as they appear before you in 3D instead of letting them be a pretty backdrop for an in-essence 2D adventure? |
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