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Old 02-16-10, 03:39 PM   #1
goldorak
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Quote:
Originally Posted by Rotary Crewman View Post
Been out of the loop for a while, but I was wondering, if the game is working on Linux does that mean it could work on OSX?

The game doesn't work.
Under wine you don't have the sound effects which are pretty necessary to have to be able to play the game.
On the other hand installing DW in XP under Virtualbox will get the sounds but there are graphics problems with the interface, you can't change settings and so forth.

Your best bet would be to use virtualbox in osx.
Install xp in virtualbox and then DW. That should get you started, but the options menu won't work.
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Old 02-21-10, 08:59 AM   #2
AchtAchtel
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I was running DW without any problems under wine for a long time, however - the only problem was networking.

Next thing is I was running it under v. old laptop (P3 1GHz) so I had to 'cut' all effects as possible. Laptop was Toshiba Portege 1505 and the linux distro was Debian. I can't remember any changes done to wine nor DW configuration to get sound work. Ping worked not so well (sometimes pings were lost or 'doubled' - kinda 'echoed') but in general - it was fully playable.

Can't remember what wine version was this, but surely some old, compiled on my own. Maybe I was lucky? :]

And again - please tell whether networking works on DW emulated on XP @ Virtualbox. Are you able to HOST or JOIN session?
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Old 02-21-10, 04:43 PM   #3
goldorak
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Originally Posted by AchtAchtel View Post
And again - please tell whether networking works on DW emulated on XP @ Virtualbox. Are you able to HOST or JOIN session?
I don't know because I didn't have the occasion to test multiplayer.
I only installed virtualbox to know if DW would run better than in wine, and the answer is yes it runs better. But multiplayer, I have no idea.
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Old 09-10-10, 04:11 PM   #4
kgsuarez
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I tried to get DW working under Linux with VirtualBox today and it did not go well. I am getting an error when launching DW. Something like "Failed to initialize graphics." Any of you have any idea what this is about?
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Old 10-14-10, 12:47 AM   #5
PeriscopeDepth
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I saw this thread and gave it a whirl, got the same as you kgsuarez. I think it has something to do with my vbox machine running win7? I will have to try it under xp sometime. It's been quite a while since I've played DW.

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Old 10-14-10, 01:39 AM   #6
kgsuarez
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Default Sound works in Wine now, sort of.

It's good to hear that someone is still interested in this stuff.

I have some very good news for everyone. Dangerous Waters (and Sub Command too) work just fine in Wine, sound and everything. There's a trick to getting this to work which I will explain in a moment. First a little background on this subject.

Okay, there are several games on the market that organize their sound files in a strange manner. Dangerous Waters, Sub Command, and even Jane's 688i H/K are in this category. I don't know all the specifics, but basically there are several archives with the title "sfx.agg" throughout the file hierarchy in these games. Within these archives are .wav files. For whatever reason Wine is not setup to recognize and run these .agg archives properly resulting in a total lack of sound. But, as with most things, there is a solution. This solution took a long time to come to light on these forums, but better late than never right?

Head over to SubGuru.com and take a look at the Downloads page. You will find a small program called SCSoundEdit. This program allows you to extract the .wav files from the sfx.agg archives. Go ahead and do this for all the relevant afx.agg's. There is a main sfx.agg in the "Audio" directory of your DW install. And then there are several more that are specific to the platforms which can be found in the "Interfaces" directory. There are also some more in either the "Scenario" or "Missions" directory. (I am composing this post on just my foggy memory, so bare with me.)

Once you have extracted the .wav files from the relevant sfx.agg archives you can delete the sfx.agg archives if you wish, as you do not need them anymore. Just make sure that in the very least you move the sfx.agg archives out of their directories, because the next step will not work correctly if they are still present.

The final step here is to create several new directories in place of the sfx.agg archives. It is important that you name these new directories "sfx.agg+". (Yes, that is a plus sign.) Now place the .wav files you extracted into this directory. You are done.

So, to sum it up: 1) Extract .wav's from sfx.agg. 2) Delete sfx.agg 3) Create directory named "sfx.agg+" and place extracted .wav's within it.

Disclaimer: I have not been able to fully test this in DW yet for reasons that I will rant about a few sentences from now. However, it is a documented fix/hack for Jane's 688i H/K AND I have tested it in Sub Command without any trouble at all. Gentlemen, I am pretty sure that this will work for all of us.

Now, about that rant I've been planning since I started this post...

I've got DW up and running on Linux with Wine, and with sound I would imagine, but I have run into yet more trouble. It appears that for some reason the game crashes whenever I try to load a mission that uses the 688i platform. I haven't tried all the other platforms, but the Kilo works as does the Perry frigate (is that what it's called?). I think the Seawolf also works, but I am not sure.

Anyway, the bottom line is that DW works in Wine, with sound, but the game crashes if you try to use the 688i. *long-heavy-sigh* What is the point of this game if you can't drive the 688i!!??

Now, could anyone do me the favor of trying DW under Linux, in Wine, with the 688i. I would like to know if this platform is crashing other people's games too. Please? Just this little favor for me?

EDIT: THE FIX/HACK I DESCRIBED IN THIS POST DOES NOT WORK. See my my more recent posts for info on this.

Last edited by kgsuarez; 10-17-10 at 12:13 AM.
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Old 10-14-10, 07:51 AM   #7
goldorak
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@ kgsuarez :

When you say :

Quote:
So, to sum it up:
  • 1) Extract .wav's from sfx.agg.
  • 2) Delete sfx.agg
  • 3) Create directory named "sfx.agg+" and place extracted .wav's within it.
Do I have to create a single global directory sfx.agg+ inside the main game directory that will contain all the audio files from all the units ?
Are you sure about this ? Because each playable unit has its own sfx.agg file inside the playable unit's directory inside the interface folder.
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