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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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Since they rotate in and out you'll have to make a change to the nodes. You'll have to change the PositionKeyFrames to a RotationKeyFrames. Everything else should be the same then.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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do you know what numbers I need to use to achieve the result seen in the picture here above ?
keltos |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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Uploads: 16
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That's going to require a little bit of trial and error. You're going to want to rotate it on the y axis I know that for sure. A good reference would be the Type 18 U Boat since its bow planes rotate in and out as well.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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Skwasjer included a quaternion calculator from either grads or degrees
![]() what an awesome piece of work S3D is ! keltos |
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#6 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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For human subs you can use suitable Dial controller (for animation):
Dial Action Controller. Type enum {DIAL_DEPTH=0, DIAL_SPEED, DIAL_PORT_ENGINE_RPM, DIAL_STARB_ENGINE_RPM, DIAL_THROTTLE, DIAL_RUDDER, DIAL_FORE_DIVEPL, DIAL_AFT_DIVEPL, DIAL_CLOCK_HOUR, DIAL_CLOCK_MINUTE, DIAL_WATER_LEVEL, DIAL_TRIM, DIAL_GYROCOMPASS, DIAL_CHRONO_SEC, DIAL_CHRONO_MIN, DIAL_SALVO_MODE, DIAL_TORP_DEPTH, DIAL_TORP_SPEED, DIAL_TORP_SPEED_IDX, DIAL_TORP_PISTOL, DIAL_TORP_STR_RUN, DIAL_TORP_2ND_GYROANGLE, DIAL_TORP_LEG, DIAL_TORP_PATTERN_ANGLE, DIAL_SOL_BEARING, DIAL_SOL_BEARING_10THS, DIAL_SOL_RANGE, DIAL_SOL_ANGONBOW, DIAL_SOL_SPEED, DIAL_SOL_GYROANGLE, DIAL_SOL_GYROANGLE_10THS, DIAL_TUBES_SINGLE_SEL, DIAL_TUBES_SALVO_SEL, DIAL_SPREAD_ANGLE, DIAL_FUEL, DIAL_COMPR_AIR, DIAL_BATTERIES, DIAL_FORE_BATTERIES, DIAL_AFT_BATTERIES, DIAL_CO2, DIAL_TORP_ESTIM_SEC, DIAL_TORP_ESTIM_MIN, DIAL_TGT_ANG_ON_BOW, DIAL_THROTTLE_PORT, DIAL_THROTTLE_STARB, DIAL_DEPTH_UNDER_SUB_KEEL, DIAL_DEPTH_UNDER_SUB_KEEL_10THS, DIAL_HYDROPHONE, DIAL_OPEN_TUBE1, DIAL_OPEN_TUBE2, DIAL_OPEN_TUBE3, DIAL_OPEN_TUBE4, DIAL_OPEN_TUBE5, DIAL_OPEN_TUBE6, DIAL_RADAR_ANGLE, DIAL_RADAR_ONOFF, DIAL_RADAR_SWEEP, DIAL_RADAR_RANGE, DIAL_RADAR_RNG_DIGIT1, DIAL_RADAR_RNG_DIGIT2, DIAL_RADAR_RNG_DIGIT3, DIAL_RADAR_RNG_DIGIT4, DIAL_DUMMY, DIAL_HYDROPHONE_VOL, DIAL_THROTTLE_ESCORT, DIAL_REALSPREAD_ANGLE, DIAL_SOL_TRACKANGLE, DIAL_GYROCOMPASS_ESCORT, DIAL_TGT_RANGE, DIAL_TGT_SPEED, DIAL_TGT_MAST_HEIGHT_INTERNATIONAL, DIAL_SONAR_RANGE, DIAL_CHRONOMETER_FIRST_HAND, DIAL_CHRONOMETER_SECOND_HAND, DIAL_RADIO_RANDOM_INDICATOR, DIAL_DEPTH_INTERNATIONAL, DIAL_SOL_RANGE_INTERNATIONAL, DIAL_TORP_DEPTH_INTERNATIONAL, DIAL_PERISCOPE_DEPTH_INTERNATIONAL, DIAL_TEST_DEPTH_INTERNATIONAL, DIAL_CLOCK_SECOND} Dial type. Display enum {DIAL_CIRCULAR=0, DIAL_LINEAR} Display mode. DispVal struct {float MinDVal; float MaxDVal;} Min and max dial display values (in degrees for circular dials or engine units for linear dials). RealVal struct {float MinRVal; float MaxRVal;} Min and max real values (in specific units). LogFactor Logarithmic factor. If zero then is a linear dial. Command string Associated command. CmdOnDrag Command on drag. RelativeDrag Relative dragging. ******************************************* Skilled modders used them from 2006...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 02-18-10 at 03:27 PM. |
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#7 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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got it to work like I wanted I think,
now looking for a good screen movie recorder.. keltos |
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