SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-16-10, 12:03 PM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default eureka !

they do rotate inwards 120 ° from the deployed position :



now to implement that in animation...


keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 02-16-10, 12:06 PM   #2
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

Since they rotate in and out you'll have to make a change to the nodes. You'll have to change the PositionKeyFrames to a RotationKeyFrames. Everything else should be the same then.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 02-16-10, 01:19 PM   #3
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

do you know what numbers I need to use to achieve the result seen in the picture here above ?

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 02-16-10, 01:32 PM   #4
ETR3(SS)
Ocean Warrior
 
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
Default

That's going to require a little bit of trial and error. You're going to want to rotate it on the y axis I know that for sure. A good reference would be the Type 18 U Boat since its bow planes rotate in and out as well.
__________________


USS Kentucky SSBN 737 (G)
Comms Div 2003-2006
Qualified 19 November 03

Yes I was really on a submarine.
ETR3(SS) is offline   Reply With Quote
Old 02-16-10, 02:49 PM   #5
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

Skwasjer included a quaternion calculator from either grads or degrees

what an awesome piece of work S3D is !

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 02-16-10, 03:30 PM   #6
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Default

For human subs you can use suitable Dial controller (for animation):

Dial Action Controller.
Type
enum {DIAL_DEPTH=0, DIAL_SPEED, DIAL_PORT_ENGINE_RPM, DIAL_STARB_ENGINE_RPM, DIAL_THROTTLE, DIAL_RUDDER,
DIAL_FORE_DIVEPL, DIAL_AFT_DIVEPL, DIAL_CLOCK_HOUR, DIAL_CLOCK_MINUTE, DIAL_WATER_LEVEL, DIAL_TRIM,
DIAL_GYROCOMPASS, DIAL_CHRONO_SEC, DIAL_CHRONO_MIN, DIAL_SALVO_MODE, DIAL_TORP_DEPTH, DIAL_TORP_SPEED,
DIAL_TORP_SPEED_IDX, DIAL_TORP_PISTOL, DIAL_TORP_STR_RUN, DIAL_TORP_2ND_GYROANGLE, DIAL_TORP_LEG,
DIAL_TORP_PATTERN_ANGLE, DIAL_SOL_BEARING, DIAL_SOL_BEARING_10THS, DIAL_SOL_RANGE, DIAL_SOL_ANGONBOW,
DIAL_SOL_SPEED, DIAL_SOL_GYROANGLE, DIAL_SOL_GYROANGLE_10THS, DIAL_TUBES_SINGLE_SEL,
DIAL_TUBES_SALVO_SEL, DIAL_SPREAD_ANGLE, DIAL_FUEL, DIAL_COMPR_AIR, DIAL_BATTERIES,
DIAL_FORE_BATTERIES, DIAL_AFT_BATTERIES, DIAL_CO2, DIAL_TORP_ESTIM_SEC, DIAL_TORP_ESTIM_MIN,
DIAL_TGT_ANG_ON_BOW, DIAL_THROTTLE_PORT, DIAL_THROTTLE_STARB, DIAL_DEPTH_UNDER_SUB_KEEL,
DIAL_DEPTH_UNDER_SUB_KEEL_10THS, DIAL_HYDROPHONE, DIAL_OPEN_TUBE1, DIAL_OPEN_TUBE2, DIAL_OPEN_TUBE3,
DIAL_OPEN_TUBE4, DIAL_OPEN_TUBE5, DIAL_OPEN_TUBE6, DIAL_RADAR_ANGLE, DIAL_RADAR_ONOFF,
DIAL_RADAR_SWEEP, DIAL_RADAR_RANGE, DIAL_RADAR_RNG_DIGIT1, DIAL_RADAR_RNG_DIGIT2,
DIAL_RADAR_RNG_DIGIT3, DIAL_RADAR_RNG_DIGIT4, DIAL_DUMMY, DIAL_HYDROPHONE_VOL, DIAL_THROTTLE_ESCORT,
DIAL_REALSPREAD_ANGLE, DIAL_SOL_TRACKANGLE, DIAL_GYROCOMPASS_ESCORT, DIAL_TGT_RANGE, DIAL_TGT_SPEED,
DIAL_TGT_MAST_HEIGHT_INTERNATIONAL, DIAL_SONAR_RANGE, DIAL_CHRONOMETER_FIRST_HAND,
DIAL_CHRONOMETER_SECOND_HAND, DIAL_RADIO_RANDOM_INDICATOR, DIAL_DEPTH_INTERNATIONAL,
DIAL_SOL_RANGE_INTERNATIONAL, DIAL_TORP_DEPTH_INTERNATIONAL, DIAL_PERISCOPE_DEPTH_INTERNATIONAL,
DIAL_TEST_DEPTH_INTERNATIONAL, DIAL_CLOCK_SECOND}
Dial type.
Display
enum {DIAL_CIRCULAR=0, DIAL_LINEAR}
Display mode.
DispVal
struct {float MinDVal; float MaxDVal;}
Min and max dial display values (in degrees for circular dials or engine units for linear dials).
RealVal
struct {float MinRVal; float MaxRVal;}
Min and max real values (in specific units).
LogFactor
Logarithmic factor. If zero then is a linear dial.
Command
string
Associated command.
CmdOnDrag
Command on drag.
RelativeDrag
Relative dragging.
*******************************************
Skilled modders used them from 2006...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 02-18-10 at 03:27 PM.
Anvart is offline   Reply With Quote
Old 02-16-10, 03:52 PM   #7
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

got it to work like I wanted I think,

now looking for a good screen movie recorder..

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.