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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
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its carrying ping pong balls!
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"A spoken word is a fired torpedo" |
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#2 |
A-ganger
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I have noticed that its all about torpedo placement. I shot a whaler (at 90 degrees) with 1 fish mid-ship, dove under him, and hit him with a stern shot mid ship as well...ship went down. Same convoy and reloaded tubes, I shot a C2 (@ 70 degrees) aft of the stacks, fore of the stacks, right on the bow, and my last torpedo went mid-ship. It finally sunk.
Tried another C2 (@90 degrees) with 2-almost simultaneous fish at mid-ship and she breaks and sinks. Im thinking angle on the bow (90) and placement (mid-ship) are critical to this game, regardless of amount of torpedoes fired. There is also a distance factored in there, as the longer the run of the fish, the more damage. I havent proven this, but im suspicious. I shoot at <500m. Just my observations. /S Apache312 |
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#3 |
Ace of the Deep
![]() Join Date: Dec 2004
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With GWX and if the Wx is cooperating, I find that I attain a lot more single aal hits and sinkings when using the magnetic fuse. Angle of attack doesn't matter very much when you slip a magnetic influence detonator under her keel.
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#4 |
Samurai Navy
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On another thread that i posted, most Captains aimed for the bow or before the amidships slightly, If I can find the thread, I'll just post the quote.
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#5 |
Samurai Navy
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If you hit the ship in the bow, it seems to have a better chance of sinking
Quoting Otto Kretschmers Ship log (in volume 1 clar blair pg 198-199) "At 700 meters, hit forward of amidships. Vessel of some 6500 tons sinks within 20 seconds. I nowproceed head on into the convoy. All ships zig zagging independently." "Fire a bow torpedo at a large freighter. As teh ship turns towards us,, the torpedo passes ahead of her and hits an even larger ship after a run of 1740 meters. This ship is of some 7000 tons is hit abreast the foremast." "Fire bow torpedo at the next large vessel of some 7000 tons. Range 975 meters. Hit abreast foremast." "Third attempt (Third attempt because previous 2 had gyroscope failures)at the same target from a range of 720 meters. Hit forward of the bridge. Bow sinks rapidly level with the water." "Hit aft of amidships. Ship drops astern, somewhat lower in the water. As torpedoes have been expended, I wait to see if she will sink further before I settle her with gunfire." (proves bow shots sink faster then stern shots. He got half credit with the last ship, as U-123, ((Moehle was the captain)), The ship was a 3106 tonner. Quote, through and through. |
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#6 | |
Grey Wolf
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you are right, but there's one limitation: rough seas. even up to April1942 the magnetic pistol turns out to be not reliable. still having a lot of premature detonations in heavy wheather. I mostly use then impact fuses and change the depth of the torpedo to 2-3m (depending on the ship's type)
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#7 |
Mate
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Also noticed this little problem with the passenger/cargo ships.
I read somewhere in this forum that it has something with the shape of their hull,so that is why they are so tough. So I stopped wasting my eels on them.If the weather allows sink them with the deck gun,if not let them go.(Just don't tell Doenitz! ![]() |
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#8 |
Ace of the Deep
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Welcome, JEuler, lol, Uncle Karl can sure be a terror when provoked.
Whether they sink or not, there is something very therapeutic about having all your calculations equal success. cheers,
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#9 |
中国水兵
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In high seas, those high enuf that don't allow for keel shots, can make for a one shot kill if you place it right; even on a pasanger cargo. Put your shot into the bow compartment and try to get the shot to hit fully below the water line and the ship will likely go down quick enuf, though a keel shot is still the best for that type of ship.
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