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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
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Oh dear, unfinished? I'm thinking Ubi made the wrong decision to rush the release of both SH 4 and 5!
Rather have one complete and fully featured game but I guess the industry these days requires flashy games, quick release time and leaving the modders to do the rest of the good work! Not good.
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#2 | |
Samurai Navy
![]() Join Date: Oct 2008
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Quote:
![]() ![]() ![]() Only money is important. After 2005, 2006, all simulation games, war games etc. are to short and to flashy, and not realistic, without nice and realistic storyline. In MOH in these days is only 6 - 8 level max. In MOH Airborne for example, last two missions was to much unrealistic and stupid. Where is COD2, Shelshock nam67, SOCOM 3, MOH Frontline? Where is the good historical mood and storyline? |
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#3 |
Stowaway
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The saddest thing is that I KNOW that they were capable to do the game of their lives with this SH5, but they chose not to do that, but only to make profit.
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#4 |
Ace of the deep .
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The devs said you will recognise the file structure and we are getting the same tools as they use apperantly . So i guess that there summary was to make a game that suits the mass market and at the same time allow modders to make the game a simulation like SH3 . I can see much better graphics , and being able to have the whole uboat to explore is awesome . Plus a lot of things have been added if you read the questions and answers by the devs . So you see you can have your SH3/4 and enjoy those or play a diffrent style of sub game by playing SH5 out of the box or wait for modders to turn it into SH3.5 .
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#5 |
Sailor man
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To be fair, the designers have to earn a living, and the industry has simply become "like that".
Gone are the days where parents sat down with their kids to talk about military history and how the nation was founded. Teens these days just want movie style action hero stuff, leading to dumbed down military games with no gameplay value whatsoever. And with that, I'm only really interested in the classic games from 2005 and earlier. That includes everything from tactical games (JA, Silent Storm), flight sims (IL-2) and just about anything else I'm interested in including MMORPGs. I don't see that magic old world charm that transforms mediocre, flawed concepts into brilliant cult followings, from the newer releases. I feel the automotive industry has headed the same way a long while ago.
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#6 | |
Stowaway
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#7 |
Sailor man
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A lot of OS games are great, provided you can stand the waiting time. Others like Live for Speed went commercial anyway and lost their pioneering appeal to commercialism. Been waiting ages for an update to that nice racing sim.
Oh, your ricer Trabant analogy reminds me - there are a lot of classic games with die-hard modders converting mediocre stuff into very good products with huge expansion packs. POTC is one. Like SH3 with GWX, their hard work tends to outshine later commercial releases in the genre but yes, I agree they are more jury rigged than professionally finished. GWX is also unique that the developers made a very pretty and useful manual.
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#8 |
Maverick Modder
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Hmm, seems I missed the point of the thread. Lemme try again.
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#9 | |
Stowaway
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I have SH4 also, but I cannot play it. Even with Operation Monsun. I appreciate a lot the work of the modders of that project, and when I mean "a lot", it's exactly what I am trying to say. But it's not as good as GWX. And that's why I am sorry SH4 will rest forever on my shelf, GWX4 was the most expected thing for me, because I knew from the beginning that SH5 won't be the desired game for me. I knew it because the direction "more arcade/less sim" was obvious just comparing SH3 (2005) and SH4 (2007). The modders are the real heroes, not the developers. The modders are cleaning the garbage left by others, and they are doing all they can do at their best for free, from their hearts. To us. |
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#10 | |
Eternal Patrol
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And SH4 has much the better platform, and some great mods, but is still waiting for those extra touches. I keep saying that the reason SH5's campaign ends in 1943 is because the devs actually noticed that every single major supermod for SH3 and SH4 starts with the total junking of the campaign and a completely new one being created. When they don't have the resources to add all the research necessary to match that, what is the point of putting in a full campaign when you can create a new and different one that modders can play with all they want?
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#11 | |
Gunner
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But when all of a sudden this German in a gas mask stepped off the train and took multiple MG without flinching and blew several marines away, i was like `What the hell?` I still played the game to the end, but I felt that fantasy Nazi really blew what might`ve been a great game. I can imagine the kids in class today, "Oh yea, and the nazis had these cool super SS stormtroopers in gas masks who carried MG42s and super protected from MG bullets and it was really hard to kill them!" |
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#12 | |
Sailor man
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- Oh and lovely gown from onelifecrisis! :3
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#13 |
Grey Wolf
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Hows about an actual story rather than just a series of randomized patrols, it may have moved slightly away from the hardcore sim but it will be interesting to see it you actually get attached to your crew and boat in a way you never could in sh3/4.
Im kind of looking forward to the change in gameplay just to see if it works, its like Call of Duty: Battle of the Atlantic. |
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#14 | ||
Samurai Navy
![]() Join Date: Oct 2008
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Quote:
Quote:
![]() Springfield + grenade was good on this creatures. ![]() Sorry for offtop. ![]() Last edited by evan82; 02-16-10 at 08:50 AM. |
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#15 |
Sailor man
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It does sound as bad as the Panzerkleins from Silent Storm, which are more or less steampunk powered armour suits.
Their appearance ruined the suspension of belief imposed by a more or less authentic and very detailed WW2 infantry combat game. From the developer's perspective however, they probably couldn't add actual historical armoured vehicles due to the limited scale of the game (game environment is very small and focuses on individual operatives' actions), which would be far too large and powerful.
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