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Old 02-13-10, 04:23 PM   #1
Magic1111
Silent Hunter
 
Join Date: Sep 2008
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Quote:
Originally Posted by verte View Post
It looks great , but it is not compatible with two other great mods:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3

Oohhh, not good news !

I hope that a new version / Update from this MOD will be released in the future, which is compatible with the MODs:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3

Best regards,
Magic
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Old 02-13-10, 06:29 PM   #2
Rubini
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Hey flakmonkey,

I don´t know if you read my PM.
The water stream mod is easy to adapt...just don´t forget that ppl want the Combi mod, the one that also have uboat´s exausts. Also keep in mind that some ppl just play with WS, others with Combi mod and others only with the exausts. What a mess , no?

Well, to add both is just easy because you need only to add the WS entries, plus the exaust ones, both easy to be found on the .dat file. If needed i can also put all them on the .val file and it´s done, this way we can avoid major mods conflicts.

Cheers!
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Old 02-13-10, 08:36 PM   #3
JCWolf
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I love this , And will remove from now the Flag mod DFant_subFlag_2010
and Waterstream+Exhaust Combi V2.3 for GWX3


Just to use this until you fix a compat Mod...

thanks Flak, you made a guy happy...


Brilliant work, I can not even imagine the hours testing and working on this Mod, Thanks Mate.
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Old 02-13-10, 11:23 PM   #4
Rubini
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Me again, some feedback:
Works flawless, excellent addition to SH3 as always mate!

I mean works flawless with waterstream, anvart antenas, exausts.

Cheers!

**Edited: small ws 7c file retired by some last minutes technical issues**
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Last edited by Rubini; 02-14-10 at 12:59 AM.
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Old 02-14-10, 02:46 AM   #5
makman94
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excellent Flakmonkey !!
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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
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Old 02-14-10, 06:31 AM   #6
lucagaeta
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hi.
FM

Nice good job, you get a greater depth of the diver, the My compliments, it took just a mod so

regards,
Luca
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Old 02-15-10, 05:41 PM   #7
conus00
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Looks really good but for some reason my conning tower is completely black.
No conflicts in JSGME. Any ideas?
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Old 04-17-10, 01:45 PM   #8
Wolfehunter
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Quote:
Originally Posted by Magic1111 View Post
Oohhh, not good news !

I hope that a new version / Update from this MOD will be released in the future, which is compatible with the MODs:

- DFant_subFlag_2010
- Waterstream+Exhaust Combi V2.3 for GWX3

Best regards,
Magic
This +1..
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Old 04-17-10, 04:00 PM   #9
sergei
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Any plans to do a Lightmap for the Type IX Flakmonkey?
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Old 09-19-10, 02:41 AM   #10
ViperU48
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After some playing I've finally encountered another error with this mod. This is distressing as it is by far one of my favorites!

The turm 1 ID test file fixed my problem with the black textured conning tower during career missions. I've now finally upgraded my Type 7 to the turm 2, and now the problem has returned.

I imagine it is the same issue as before, where the turm 2 mesh ID conflicts with something else.


I was wondering if anyone (flakmonkey - I hope you're still active ) knows how to precisely fix this problem? How do I edit the turm 2 files (and which ones are those) in the same way Flakmonkey fixed the turm 1 issues?


Thanks for the help!
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Old 09-20-10, 04:24 AM   #11
Aces
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Hi mate,

The easiest way is to use S3ditor:

Open the file: Turm7c_2_hd.dat located in the mod's "objects" folder.

Locate the following nodes:

Turm7c_2_coning7c_High

and

Turm7c_2_int_coning7c_High

export both of these 3d models with both uvs, uv and -uv2, don't flip co-ordinate system or reverse face winding

then delete the models and re-add them (append new child chunk) then 3d model and load the right one back in each place, it should be obvious by their filenames eg. Turm7c_2_coning7c_High.obj and Turm7c_2_int_coning7c_High.obj (and -uv2.objs for both)


This will cause them to have new ids. Save the file and test and repeat as the above if neccessary.

The problem is beacause the ids of one or other (or both) of these nodes have an id that's clashing with another mod etc.

hope this help

Best Regards

Aces
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Old 09-20-10, 04:34 AM   #12
SquareSteelBar
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I think it's not necessary to export, delete and reimport the models because it's possible to change the IDs directly by clicking 'New'...

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Old 09-20-10, 04:38 AM   #13
Aces
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hi mate, my experience with changing the id that way didn't work, it will remove the association with the parent node if you do this with 3d models so I gave the tried and tested way.

Best Regards

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