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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: ARE MODS IN MULTIPLAY A PUBLIC STATEMENT & SUBJECT TO CENSORSHIP? | |||
NO |
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16 | 72.73% |
YES |
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6 | 27.27% |
Voters: 22. You may not vote on this poll |
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#1 |
Watch
![]() Join Date: Oct 2008
Location: Pearly gates
Posts: 26
Downloads: 16
Uploads: 0
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I say your title of this thread is wrong and misleading.
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#2 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
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#3 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
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Maybe our politicians are crazy, but not that much.
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#4 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
Uploads: 0
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the first line of your OP asked 'to what extent'.
i can't see them making it more restrictive than sh3/4 plus how would you filter out whats allowed and what isn't? the easiest way to prevent something being modded is either hardcode it or encrypt the config file. |
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#5 |
Lucky Jack
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What would UBI gain by do this?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
Uploads: 0
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Nothing,Ships is kind of speculating
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#7 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
Uploads: 0
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nothing, but that's never stopped them before, has it?
![]() I'm not saying it will happen, It could tho, if mods were to be somehow uploaded into the main server. But that's reeks of "the DRM is the matrix" conspiracy theory. it could come with the SDK even, but that doesn't stop anyone (that anyone being, in this context, Ubi) from saying "your mod is 'ilegal', and using it will result in your game acount being banned" |
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#8 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
Uploads: 0
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i see what your saying. do you think it would be possible to create something controversial in sh3/sh4?
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#9 | |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
Uploads: 0
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![]() Quote:
I'm going to put my tinfoil hat on just to make a point, please bear with me. Imagine I live in Germany and download a "realistic flags mod". The Ubisoft servers know I live in Germany and block that mod because, after all, it's illegal to display swastikas on games. ![]() ------------- I voted "no" |
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#10 | ||
Stowaway
Posts: n/a
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Quote:
any and all of these are personal choices that were made into mods for sh3 or sh4 and likely to be done for sh5 as well but if these mods are made or stored online with online saves then the content stored in these saves are controversial and could have content restrictions placed on them for UBI's protection against liability. |
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#11 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
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Thanks for the input, but if you get into multiplay, a mod then becomes an instant public message.
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