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Old 02-07-10, 10:41 AM   #1
Robsoie
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Yes, if you read the patch readme, 1.07 has some bugs fixed in comparison to 1.0 (towed array bug fixed in 1.02, broadband tracker not assigning correctly etc...).

There is a good 688HK FAQ here that should help you for the game mechanism and for the missions :
http://db.gamefaqs.com/computer/dosw...r_killer_a.txt

Even today 688 remains a very good subsim.
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Old 02-07-10, 11:33 PM   #2
kevinh803
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Default While you're here...

Do you have any recommendations for my next subsim? Something that'll run in 7, be easy to learn and use, but allow to get immersed and complicated if I should feel it? Thanks again.
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Old 02-08-10, 02:07 AM   #3
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Do you have any recommendations for my next subsim? Something that'll run in 7, be easy to learn and use, but allow to get immersed and complicated if I should feel it? Thanks again.
Sub Command and Dangerous Waters run in windows 7 (and Vista) 32 or 64 bits. You just have to install them outside the normal programs folder, otherwise UAC kicks in and makes life miserable.
I'd choose DW if only because it extends a lot the capabilities of Sub Command. Players have written tens of tutorials, strategy guides and you can find them all over the place (www.subguru.com for one, CADC for second etc...). And if you have problems, well thats what the DW section of this forum is for.
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Old 02-08-10, 12:33 PM   #4
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Default Alrighty then...

Thank you for the kind assistance, gentlemen, I will try and make the best of 688 and maybe move up to DW. Your help is most gratefully appreciated!
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Old 02-09-10, 10:56 PM   #5
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688 has a very good campaign, featuring nice videos and all.
It has even a "gamey" upgrade system in which you can buy with the points earned from completing missions, allowing you to work around the fact there is only 1 playable submarine, as by customising it then you could "simulate" that you are driving some other sub.

I think this makes the campaign more enjoyable than in the later Sub Command and Dangerous Waters.

Something 688 has that Sub Command and Dangerous Water do not is the possibility to actually "hear" the faint sound coming from the enemy sub while you study the waterfall in broadband, you did not have to only use the waterfall and sonar peaks to figure out a contact.

This feature was removed in a Sub Command patch, as Sonalyst toned down a very lot the sound produced by the subs, so you could not really hear them anymore yourself (as the sound of the water was then higher) you could only hear the surface vessels, torpedoes and biologic, and from what i read Sonalyst kept those the same in Dangerous Water.
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Old 02-15-10, 05:18 PM   #6
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Quote:
Originally Posted by Robsoie View Post
688 has a very good campaign, featuring nice videos and all.
It has even a "gamey" upgrade system in which you can buy with the points earned from completing missions, allowing you to work around the fact there is only 1 playable submarine, as by customising it then you could "simulate" that you are driving some other sub.

I think this makes the campaign more enjoyable than in the later Sub Command and Dangerous Waters.

Something 688 has that Sub Command and Dangerous Water do not is the possibility to actually "hear" the faint sound coming from the enemy sub while you study the waterfall in broadband, you did not have to only use the waterfall and sonar peaks to figure out a contact.

This feature was removed in a Sub Command patch, as Sonalyst toned down a very lot the sound produced by the subs, so you could not really hear them anymore yourself (as the sound of the water was then higher) you could only hear the surface vessels, torpedoes and biologic, and from what i read Sonalyst kept those the same in Dangerous Water.
I recently got 688i running in a virtual WindowsXP using qemu on my Linux laptop and I have to say I was surprised how well this game has held up. Hard to believe it was originally release in 1997. The 3D view now looks pretty cheesy, but other than that it still plays quite well.

I has to laugh when I read the recommended system requirements for 688i - a 90 MHz Pentium with 16 MB of RAM and Windows95. Even trolling eBay I think you'd have trouble finding a system that limited today.
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Old 04-01-10, 05:10 AM   #7
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Originally Posted by zakarpatska View Post
I recently got 688i running in a virtual WindowsXP using qemu on my Linux laptop and I have to say I was surprised how well this game has held up. Hard to believe it was originally release in 1997. The 3D view now looks pretty cheesy, but other than that it still plays quite well.

Does the audio of the game work ? I mean sound effects and all ?
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Old 04-17-10, 09:05 AM   #8
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Quote:
Originally Posted by Robsoie View Post
Yes, if you read the patch readme, 1.07 has some bugs fixed in comparison to 1.0 (towed array bug fixed in 1.02, broadband tracker not assigning correctly etc...).

There is a good 688HK FAQ here that should help you for the game mechanism and for the missions :
http://db.gamefaqs.com/computer/dosw...r_killer_a.txt

Even today 688 remains a very good subsim.
interesting, that link says external link access not allowed!!
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Old 04-17-10, 06:59 PM   #9
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Strange, just clicked it seems to always works for me.

Try the "indirect" link, this one then should work if you have an error on the direct link to the .txt :
http://www.gamefaqs.com/computer/doswin/file/44566/8962
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Old 04-18-10, 01:22 AM   #10
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I di find it by google in the end but it refuses to load stating dll mss32 is missing. So I reinstalled it on my laptop, same result. I will download the dll later on and try again tonight.
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Old 05-24-10, 03:10 PM   #11
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Hello. This is my first post. I just got Sub Command at a thrift store for 2 dollars. It's really fun. I'm almost done with the Seawolf and Akula campaigns (at TLAM strike for both.) Boy, the harbor shootout for the Akula is HARD! You barely get moving and wham! Those frigates are after you. And you can't shoot the tlams either-the SAMs get every one!
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Old 05-24-10, 04:27 PM   #12
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Hi and welcome this is 688 attack sub thread. I do not know this Sub Command but, if its the same as 688 tactically you nned to position the waypoints as far from the SAM sites as possible without over compensating with range. Study the terrain as well. My TLM's in 688 have a 80% success rate
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