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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
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Yes, if you read the patch readme, 1.07 has some bugs fixed in comparison to 1.0 (towed array bug fixed in 1.02, broadband tracker not assigning correctly etc...).
There is a good 688HK FAQ here that should help you for the game mechanism and for the missions : http://db.gamefaqs.com/computer/dosw...r_killer_a.txt Even today 688 remains a very good subsim. |
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#2 |
Swabbie
![]() Join Date: Feb 2010
Posts: 9
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Do you have any recommendations for my next subsim? Something that'll run in 7, be easy to learn and use, but allow to get immersed and complicated if I should feel it? Thanks again.
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#3 | |
Admiral
![]() Join Date: Apr 2005
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I'd choose DW if only because it extends a lot the capabilities of Sub Command. Players have written tens of tutorials, strategy guides and you can find them all over the place (www.subguru.com for one, CADC for second etc...). And if you have problems, well thats what the DW section of this forum is for. ![]() |
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#4 |
Swabbie
![]() Join Date: Feb 2010
Posts: 9
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Thank you for the kind assistance, gentlemen, I will try and make the best of 688 and maybe move up to DW. Your help is most gratefully appreciated!
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#5 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
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688 has a very good campaign, featuring nice videos and all.
It has even a "gamey" upgrade system in which you can buy with the points earned from completing missions, allowing you to work around the fact there is only 1 playable submarine, as by customising it then you could "simulate" that you are driving some other sub. I think this makes the campaign more enjoyable than in the later Sub Command and Dangerous Waters. Something 688 has that Sub Command and Dangerous Water do not is the possibility to actually "hear" the faint sound coming from the enemy sub while you study the waterfall in broadband, you did not have to only use the waterfall and sonar peaks to figure out a contact. This feature was removed in a Sub Command patch, as Sonalyst toned down a very lot the sound produced by the subs, so you could not really hear them anymore yourself (as the sound of the water was then higher) you could only hear the surface vessels, torpedoes and biologic, and from what i read Sonalyst kept those the same in Dangerous Water. |
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#6 | |
Loader
![]() Join Date: Apr 2004
Posts: 88
Downloads: 127
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I has to laugh when I read the recommended system requirements for 688i - a 90 MHz Pentium with 16 MB of RAM and Windows95. Even trolling eBay I think you'd have trouble finding a system that limited today. |
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#7 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Does the audio of the game work ? I mean sound effects and all ? ![]() |
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#8 | |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
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__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#9 |
Machinist's Mate
![]() Join Date: Jun 2008
Posts: 130
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Strange, just clicked it seems to always works for me.
Try the "indirect" link, this one then should work if you have an error on the direct link to the .txt : http://www.gamefaqs.com/computer/doswin/file/44566/8962 |
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#10 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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I di find it by google in the end but it refuses to load stating dll mss32 is missing. So I reinstalled it on my laptop, same result. I will download the dll later on and try again tonight.
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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#11 |
Nub
![]() Join Date: May 2010
Posts: 2
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Hello. This is my first post. I just got Sub Command at a thrift store for 2 dollars. It's really fun. I'm almost done with the Seawolf and Akula campaigns (at TLAM strike for both.) Boy, the harbor shootout for the Akula is HARD! You barely get moving and wham! Those frigates are after you. And you can't shoot the tlams either-the SAMs get every one!
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#12 |
The Old Man
Join Date: May 2004
Location: Sutton Coldfield England
Posts: 1,540
Downloads: 305
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Hi and welcome this is 688 attack sub thread. I do not know this Sub Command but, if its the same as 688 tactically you nned to position the waypoints as far from the SAM sites as possible without over compensating with range. Study the terrain as well. My TLM's in 688 have a 80% success rate
__________________
> > Captain!, there's a destroyer on the por........ periscope is flooded Sir! > Darkness is only the absence of Light; Ignorance is only the absence of knowledge © www.worldwartwo.uk www.captainwalker.uk |
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