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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
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Cheers ![]() |
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#2 |
Stowaway
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With no intention to offend, I wonder if you are playing SH3 on "easy" or on "moderate" level ... Because you can fully understand all these frustrations that are emerging from the way SH5 will look and will feel only if you are playing on "realistic" level and beyond (with no map contacts update) ... Isn't that obvious that the game will be less sim and more arcade than SH3?
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#3 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Without a doubt ,
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#4 |
Helmsman
![]() Join Date: Mar 2005
Posts: 107
Downloads: 18
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#5 | |
Ace of the Deep
![]() Join Date: Aug 2008
Location: West Virginia
Posts: 1,207
Downloads: 14
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As it was mentioned before, Ubi is not doing it itself any favors with its PR campaign.
I was strolling the Ubi forums and found some mentioning this: Quote:
However, we can look forward to the new simulation: Imagine: Sweet 16 for the DS http://www.ubi.com/US/Games/Search.aspx?cal=cs I just hope its another screwed up text/description. ![]() |
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#6 |
Stowaway
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With no intention to offend, I wonder if you are playing SH3 on "easy" or on "moderate" level ... Because you can fully understand all these frustrations that are emerging from the way SH5 will look and will feel only if you are playing on "realistic" level and beyond (with no map contacts update) ... Isn't that obvious that the game will be less sim and more arcade than SH3?
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#7 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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My second point is this: Regardless of what I feel about certain design choices in the game, or the type of anti-piracy measures taken, I think this will be not only the biggest selling edition of the franchise but quite possibly one of the biggest selling sim titles in many, many years. It is far too easy to come to a site like this and belive that it is the whole world. We represent a tiny slice of the market for this game. Good for the devs and good for ubi. Maybe not so good for me but I'm a grown up sometimes and Im sure I'll cope, |
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#8 |
The Old Man
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I still care about the game. Sure:
- OSP will be crap at first... - bugs are part of marketing lately (games like Fallout 3 and Mass Effect 2 are raaaare these days) - probably silly documentation (but I hope to be wrong) - lots of modding to do... But I won't resist buying it... no way....I've been waiting for it for tooo long ![]() ![]() |
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#9 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Biggest selling sim title in many years... That doesn't mean much really. It just means that they managed to appeal to a wider crowd, ie the casual gamer, and for a sim, that's not really good news.
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#10 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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Actually, what gets me the most is that there is no competition to the Silent Hunter Series. MY biggest wish is that we DO get a professional indy outfit dedicated to making a top class title. Lower sales could be offest by higher prices but I don't think that is really any problem. Simmers tend to be an extraordinarily supportive bunch when they feel there is something there to be supportive of. At the very least it would force everyone to up their game. |
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#11 | |
Stowaway
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Agreed! We need indie, not corporate. |
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#12 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I think you would be surprised.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#13 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
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Perhaps I would. Perhaps I wouldn't. They still developed the game, though, and it's unfair to suggest that they shouldn't have to shoulder at least some critisism for the game they delevoped as long as that critisism is fair and balanced.
Of course, it would help if we all actually saw the game first, of course. And I'm as guilty of jumping the gun as everyone else. |
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#14 | |
Born to Run Silent
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Good points, all of them. ![]() One of the problems I see with this round of SH development; in the past the game company was very good about providing us updates and info on the progress of the game. And why not? Subsim has championed these games since SH2 in 1999. But with SH5, there has been very little interaction or access to the game. When I ask my kid to show me their homework so I can see how much they've done, and the kid keeps stalling and stalling...I get the impression the homework is not going as well as I hoped. ![]() At this point, 4 weeks before the game is due to be released; I have not seen anything since Sept, and I expect Ubisoft to delay sending the gold review copy, which other game publishers send 2 weeks before release, until after the game is actually out. I've got a bad feeling about this, to quote Harrison Ford ![]()
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#15 |
Captain
![]() Join Date: Dec 2007
Posts: 485
Downloads: 64
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I still have a positive feeling towards the game (if looking past the "thing"), but yeah some things are worrysome.
The most used view/station in all SH games is the map, and we haven't seen anything meaningful about it except that at 0% realism the enemy ships will have colored vision cones, and we can steer the sub with an arrow on the map. How do we navigate? Still GPS? something else? Plotting? Map notes? Then obviously targetting, nothing shown about it. Then the targets, on the website we have cool renders of ships that you would seldom encounter in a "realistic" career, safe for the 2 destroyers. Where are the merchant ships? How many of them? I understand that there's no point doing a full review before the game is actually out, but usually new games advertise their "features". So far the features advertised are nice but hardly the most relevant to a sub sim. |
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