SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-02-10, 12:45 PM   #181
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

so...any news on progress??

__________________


urfisch is offline   Reply With Quote
Old 02-02-10, 01:28 PM   #182
sergei
Sea Lord
 
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
Default

Very nice.
Looking forward to this
sergei is offline   Reply With Quote
Old 02-02-10, 07:51 PM   #183
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Quote:
Originally Posted by urfisch View Post
so...any news on progress??

Dont worry, its coming along nicely, i hesitate to post a release date since i dont want to put and undue pressure on the people that are helping me with this, but it`ll be out before sh5.
The initial release will be just the 3 new interiors aft quarters/galley/diesel room. More will be added in later versions.

+ The issues i had with animations are now resolved thanks to DD, my antivirus running a scan turned out to be the cause of the massive framerate drop, oops
__________________
flakmonkey is offline   Reply With Quote
Old 02-02-10, 08:26 PM   #184
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Ive just had a brainwave, or maybe a really dumb idea, lets see, so while im here id like to run my idea by you all,

To stop the new interiors getting a bit dull im thinking about doing maybe 3 or 4 variations each with small changes like washing hanging up/meals on tables/pans of food on the oven/various hatches and cupboards open/different posters on the walls and so on.
Using sh3 commander a random version could be loaded each time you start a game, so youd get a surprise each time you played.
The limiting factor is download size, right now with just 1 variation the mod is around 70Mb zipped, i think if a mod is much more than 150Mb people will think twice before downloading it.

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
__________________
flakmonkey is offline   Reply With Quote
Old 02-02-10, 09:09 PM   #185
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Bring it on! I've DL GWX3 several times over with testing duties etc. I won't care how big it is. Make it so.
TarJak is offline   Reply With Quote
Old 02-02-10, 09:11 PM   #186
Rapt0r56
Commodore
 
Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
Default

Quote:
So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
I think it's a really nice Idea, everything that can handeled via Commander is such nice.
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea
My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/
Rapt0r56 is offline   Reply With Quote
Old 02-02-10, 09:38 PM   #187
sabretwo
Frogman
 
Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
I think its a pretty cool idea. Gives some variation to things.

One question...Is the engine animation tied to the surfaced state of the uboat or does it run continuously? (Obviously it would be strange having the engines running when submerged without snorkel.)

Keep up the good work! I salute you!
sabretwo is offline   Reply With Quote
Old 02-02-10, 10:35 PM   #188
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,771
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post
So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
Why not release a stock version and another version with just the differences for commander, or are those particular files the big ones?
Looking forward to this!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 02-02-10, 11:26 PM   #189
BillCar
Engineer
 
Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey View Post
Ive just had a brainwave, or maybe a really dumb idea, lets see, so while im here id like to run my idea by you all,

To stop the new interiors getting a bit dull im thinking about doing maybe 3 or 4 variations each with small changes like washing hanging up/meals on tables/pans of food on the oven/various hatches and cupboards open/different posters on the walls and so on.
Using sh3 commander a random version could be loaded each time you start a game, so youd get a surprise each time you played.
The limiting factor is download size, right now with just 1 variation the mod is around 70Mb zipped, i think if a mod is much more than 150Mb people will think twice before downloading it.

So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
Please, please, please, please do this. Please.

Please.
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod

SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.
BillCar is offline   Reply With Quote
Old 02-02-10, 11:53 PM   #190
Pomorza
Swabbie
 
Join Date: Dec 2009
Posts: 14
Downloads: 64
Uploads: 0
Default

I won't really care how large the files are mate. I've downloaded GWX about six different times so I can handle anything really. If it needs to be HUGE so that you can be happy with the way it looks and acts then bring it on.

As for the other option. It would be fairly cool to have multiple interior idea. That would be fairly cool really to be able to go...oh wow haven't seen that lately.

Jan
Pomorza is offline   Reply With Quote
Old 02-03-10, 01:46 AM   #191
Chad
ACE
 
Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
Default

Release a current version now so we don't have to wait any longer! Or before you get burned out and never release it
__________________
Chad is offline   Reply With Quote
Old 02-03-10, 02:09 AM   #192
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
Default

I'd say release it as it is, mate. I can't wait to try it.
dcb is offline   Reply With Quote
Old 02-03-10, 04:20 AM   #193
java`s revenge
Ace of the Deep
 
Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
Default

I would say, release it and come with updates later.

And why do we have to wait till sh5? Ubisoft had his chance
to make sh3 perfectly and didn`t use the great tomi mod for sh5.

I want a realistic sim, that`s my only wish.
__________________
java`s revenge is offline   Reply With Quote
Old 02-03-10, 04:50 AM   #194
pierreandre
Bosun
 
Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
Default

Quote:
Originally Posted by flakmonkey
So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download??
I think that is a great idea!

That is a amazing work, a dream come true!
__________________
pierreandre is offline   Reply With Quote
Old 02-03-10, 05:06 AM   #195
=FI=Ghost
Gunner
 
Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
Downloads: 93
Uploads: 0
Default

Size doesn't matter!
__________________
Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me.

=FI=Ghost is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.