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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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so...any news on progress??
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#182 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Very nice.
Looking forward to this ![]() |
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#183 |
Grey Wolf
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Dont worry, its coming along nicely, i hesitate to post a release date since i dont want to put and undue pressure on the people that are helping me with this, but it`ll be out before sh5.
The initial release will be just the 3 new interiors aft quarters/galley/diesel room. More will be added in later versions. + The issues i had with animations are now resolved thanks to DD, my antivirus running a scan turned out to be the cause of the massive framerate drop, oops ![]() |
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#184 |
Grey Wolf
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Ive just had a brainwave, or maybe a really dumb idea, lets see, so while im here id like to run my idea by you all,
To stop the new interiors getting a bit dull im thinking about doing maybe 3 or 4 variations each with small changes like washing hanging up/meals on tables/pans of food on the oven/various hatches and cupboards open/different posters on the walls and so on. Using sh3 commander a random version could be loaded each time you start a game, so youd get a surprise each time you played. The limiting factor is download size, right now with just 1 variation the mod is around 70Mb zipped, i think if a mod is much more than 150Mb people will think twice before downloading it. So my question is, do you think its a good idea and would this be something youd like to see in the mod or wouldnt you even notice. Just how large a mod are you willing to download?? |
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#185 |
Fleet Admiral
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Bring it on! I've DL GWX3 several times over with testing duties etc. I won't care how big it is. Make it so.
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#186 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#187 | |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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One question...Is the engine animation tied to the surfaced state of the uboat or does it run continuously? (Obviously it would be strange having the engines running when submerged without snorkel.) Keep up the good work! I salute you! ![]() |
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#188 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,771
Downloads: 171
Uploads: 0
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![]() ![]() Looking forward to this! ![]()
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Sub captains go down with their ship! |
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#189 | |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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Please.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#190 |
Swabbie
![]() Join Date: Dec 2009
Posts: 14
Downloads: 64
Uploads: 0
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I won't really care how large the files are mate. I've downloaded GWX about six different times so I can handle anything really. If it needs to be HUGE so that you can be happy with the way it looks and acts then bring it on.
As for the other option. It would be fairly cool to have multiple interior idea. That would be fairly cool really to be able to go...oh wow haven't seen that lately. Jan |
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#191 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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Release a current version now so we don't have to wait any longer! Or before you get burned out and never release it
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#192 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I'd say release it as it is, mate. I can't wait to try it.
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#193 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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I would say, release it and come with updates later.
And why do we have to wait till sh5? Ubisoft had his chance to make sh3 perfectly and didn`t use the great tomi mod for sh5. I want a realistic sim, that`s my only wish.
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#194 |
Bosun
![]() Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
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That is a amazing work, a dream come true!
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#195 |
Gunner
![]() Join Date: May 2009
Location: Temerin, Serbia/Günzburg, Germany.
Posts: 99
Downloads: 93
Uploads: 0
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Size doesn't matter!
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Bury me at sea where no murdered ghosts can haunt me, if I rock upon the waves then no corpse can lay upon me. ![]() |
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