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#1 |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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Thanks franta, will give that a try!
Yes Marka I read about that. I think it had something to do with the submarine inside the ship and the torp would hit the skin of the ship and explode. Thats one of the things I'm wondering about. The Fletcher has one torp tube (is required by the game), it works (will fire). |
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#2 |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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Hey franta....it WORKED!!!!!!! Thanks again!! Awesome. Was a very easy to do.
And many thanks to Von M too! |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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how did you do it ?
I added a tube to the .dat : BRM along with its anim (works in s3d) I added a tube in the .sim linked to the anim BRM in the .dat I added one torp storage to the stern room in the .sim I added the tube in the upc and linked it to the rear bunker : |
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#4 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i need help here:/ the first playble turret from kongo battleships is low and i cant see...how can i make the next one playble? or the rear turrets maybe...
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