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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Listen to this man, he knows what he is speaking of. ![]() |
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#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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So many old faces ! Nice to see you guys ..
![]() Btw. those angles on screens are really crazy ! I guess it's time to pull Tom Cruise from the controls. ![]()
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#3 | |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
Uploads: 0
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no the angles are max 45° as I said. It's only the camera that gives the illusion that the sub is much more steep. peace |
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#4 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
Downloads: 3
Uploads: 0
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@goldorak
Ah, so 3.10 is still just a wind in the willows, oh well... I would love to play with DWX and I actually did for a little while, but because I don't play online, the AI bugs really started to kill the game for me. |
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#5 |
Frogman
![]() Join Date: Sep 2002
Location: Ohio, USA
Posts: 294
Downloads: 0
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I always thought a nice reactor scram or some other casualty would have been a nice add to SC and DW. It's just a bit too simple when you know the boat's not going to break.
Exceeding T-AVE would ahve been a good one or just some high temperature alarms that would require throttling back.
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Neptunus Rex sends "In the spirit of reaching across the aisle, we owe it to the Democrats to show their president the exact same kind of respect and loyalty that they have shown our recent Republican president." A.C. 11-5-08 ![]() |
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#6 | |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
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99.9% of the playerbase would not idea what TAve means. Let alone something like: "Con, Manuevering, Reactor scram, Rig ship for Reduced Electrical." They would have no idea what that really means. or how it would effect the tactical situation. Now if it was something like. "Manuevering, Con, Shift propulsion to (low power) silent mode" and got back "Con, Manuevering, Propulsion shifted to silent mode, propulsion limit ahead standard" THAT would mean something and add to the sim. They would have to balance the ability to move with stealth vs the ability to move quickly when needed. Of course add a specific time scale when shift between modes. That way you have to think ahead and PLAN. |
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#7 |
Frogman
![]() Join Date: Sep 2002
Location: Ohio, USA
Posts: 294
Downloads: 0
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Don't forget those nice large transients when the SLAM-SLAM occurs shifting to 2F-2F.
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Neptunus Rex sends "In the spirit of reaching across the aisle, we owe it to the Democrats to show their president the exact same kind of respect and loyalty that they have shown our recent Republican president." A.C. 11-5-08 ![]() |
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#8 | |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
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Sure, you can shift to high power mode fast, as long as he KNEW that he was going to announce to everyone in listening range that a nuke boat is around and ready to drag race. |
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#9 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
Downloads: 9
Uploads: 0
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I appreciate your thoughts on the matter. I know Tim Grab (TimmyG00) had a similar approach.
Go online, you always get this. A percentage of people will play the game, rather than the sim, if you will. I remember back in the days of multiplayer SC; everyone knew about "Stallion Storms" from Akula players. Likewise, with Torpedoes being silver bullets, 8-round salvoes on a 30 degree spread were not uncommon, because you'd be sure to hit somebody. In this respect, the greater precision required in LWAMI is welcome, because you really do have to work your torpedo solution, sometimes several times. It's far easier to do this with one fish, rather than several. |
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