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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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Hi boss
I saw the movie in fact and I congratulate you ![]() ![]() ![]() ![]() ![]() and as you say we're doing the same things and this does not bring any benefit to the community, therefore I suggest we work towards the same to give my best. Sela what can please you combine the ideas, we can divide the tasks and do a mod only? ![]() I have a question: 1) what I have seen the film used to rotate the Dial - SolBearing, let me know if you managed using the manual rotation to synchronize the movement of preriscopio with that vision? Let me explain, manually rotating the periscope sight CT when you enter the room the vision periscope vision itself has not moved resolved thanks, just put another dial for the node of the camera and move together you turn the wheel of degrees, in the original game is on the contrary Last edited by lucagaeta; 01-25-10 at 05:57 AM. |
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