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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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the thread drifts from its destination...
simulation is simulation. if hardcore or not...it needs to have a good feeling, that "simulates" the theme of the game. so gameplay is not just for noobs, to be easy or hard. it simply answers the question itself. simulation is simulation. and if the simulation is not deep enough, its no simulation. sh5 might not be that deep, as it needs to be, to be called a simulation. so we have the case here. no one knows, what the gameplay really looks like. nothing is answered. so it seems to be like many are frightened of: no simulation. no more questions.
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#2 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I don't really want to play a game where I have to pour distilled water in the batteries every four hours, or perform maintenance on the torpedoes. I want the simulated parts to improve the tactical aspect of the game and the difficulties. In SH3 and SH4, depth keeping is perfect, no dunking at all. That makes it easier... all these little things add up to make what was a very difficult task, into a simple point and shoot game. Some may even think if they'd been in WWII, they would have been a U-Boat ace.
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#3 | ||
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#4 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
Uploads: 0
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#5 |
Eternal Patrol
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On the other hand it may be, as many are hoping, to be a true simulator of what it was like to be the captain, not the whole crew.
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