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Old 01-24-10, 10:50 AM   #1
urfisch
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the thread drifts from its destination...

simulation is simulation. if hardcore or not...it needs to have a good feeling, that "simulates" the theme of the game. so gameplay is not just for noobs, to be easy or hard. it simply answers the question itself. simulation is simulation. and if the simulation is not deep enough, its no simulation.

sh5 might not be that deep, as it needs to be, to be called a simulation. so we have the case here. no one knows, what the gameplay really looks like. nothing is answered. so it seems to be like many are frightened of: no simulation.

no more questions.
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Old 01-24-10, 10:59 AM   #2
Nisgeis
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Originally Posted by urfisch View Post
the thread drifts from its destination...

simulation is simulation. if hardcore or not...it needs to have a good feeling, that "simulates" the theme of the game. so gameplay is not just for noobs, to be easy or hard. it simply answers the question itself. simulation is simulation. and if the simulation is not deep enough, its no simulation.
This is true, but the main emphasis should be on the events that impact gameplay. For example, people come back with massive tonnage, because it's easy to sink ships. They steam in a straight line, with no zig zag patterns, so it's easy to set up. Real captains had to deal with a perfect setup being ruined by a ship zigging away. Also, when the ships spot you, they just start constant helming, rather than turning away from you. All these things make it easier to sink them.

I don't really want to play a game where I have to pour distilled water in the batteries every four hours, or perform maintenance on the torpedoes. I want the simulated parts to improve the tactical aspect of the game and the difficulties. In SH3 and SH4, depth keeping is perfect, no dunking at all. That makes it easier... all these little things add up to make what was a very difficult task, into a simple point and shoot game. Some may even think if they'd been in WWII, they would have been a U-Boat ace.
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Old 01-24-10, 12:04 PM   #3
IanC
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Originally Posted by Takeda Shingen View Post
The Silent Hunter series has never been what I would consider a series of hardcore simulators in the tradition of Falcon, Steel Beasts and the Janes/Sonaylists simulations. Rather, the series has always been more about flash and the overall gaming experience. I would group Silent Hunter with the two games that you had mentioned.
I like to call games like the SH series, combat sims. Meaning they simulate combat conditions. Which is pretty good, nothing wrong with those. Whereas Falcon 4 would be both an F-16 and combat simulator.

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hell...i am so frustrated again. i do not see these infos coming, before release. SO, theres definately still a BIG LACK of infos. but i do not care about this any longer. we can shout, cry and impend not to buy the game - it is for nothing. but why?

WTF?!...WE ARE NOT THE MAIN TARGET GROUP AND IT DOES NOT COUNT, WHAT WE WANT? YES. DID YOU REALLY EXPECTED SOMETHING ELSE?

damn...i wanted to shout out that for weeks now. sorry.

That's a little too much passion for something as relatively trivial as a video game don't you think?
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Old 01-24-10, 05:56 PM   #4
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That's a little too much passion for something as relatively trivial as a video game don't you think?
one can never put too much passion on having a good time.
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Old 01-24-10, 12:07 PM   #5
Sailor Steve
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Originally Posted by urfisch View Post
sh5 might not be that deep, as it needs to be, to be called a simulation. so we have the case here. no one knows, what the gameplay really looks like. nothing is answered. so it seems to be like many are frightened of: no simulation.
On the other hand it may be, as many are hoping, to be a true simulator of what it was like to be the captain, not the whole crew.
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