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Old 01-23-10, 01:38 AM   #61
Adriatico
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...are you telling this to GreyOctober ?
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Old 01-23-10, 02:24 AM   #62
VonHesse
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Hmm, interesting... spontaneous negativity.

But was it:

Random?
Dynamic?
Scripted?

Dang, I'm confused
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Old 01-23-10, 06:47 AM   #63
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Challenge rejected... still in a fun mood.
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Old 01-23-10, 07:37 AM   #64
GreyOctober
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I was talking about Wings of Prey's water ' and not SH3s'
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Old 01-23-10, 09:34 AM   #65
Uber Gruber
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Quote:
You're not buying the damn marketing shots, you're (maybe) buying the game.
That has gotta be the most craziest thing i've read this year...sort of defeats the point of marketing completely.
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Old 01-23-10, 12:33 PM   #66
oscar19681
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Quote:
Originally Posted by TH0R View Post
In addition, is that late (mid war) VIIC conning tower?

I do hope we get a proper looking one for early VIIC...
But it IS the correct earky VIIC conning tower.
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Old 01-23-10, 12:35 PM   #67
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Quote:
Originally Posted by oscar19681 View Post
But it IS the correct earky VIIC conning tower.
Ok then, good to know. That is VIIC41 tower, right?
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Old 01-23-10, 12:36 PM   #68
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Negative. Later conning tower versions of the VIIC consited mainly of 2 wintergartens
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Old 01-23-10, 12:43 PM   #69
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Quote:
Originally Posted by oscar19681 View Post
Negative. Later conning tower versions of the VIIC consited mainly of 2 wintergartens
Then you're not getting what I said.

In SH3 we didn't have a properly modeled VIIC conning tower, the one without any additional wintergartens. IIRC the one with two wintergartens has the original one raised a bit. To put words into perspective, there aren't two 3D models for each - just additional 3D model for different wintergartens. At least that is how it was in SH3. And p***** me off every time I tried playing VIIC...

Just compare the one from screen shots to the one from DAS BOOT for instance.

To me, it looks as if they didn't change a thing from SH3...
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Old 01-23-10, 03:14 PM   #70
oscar19681
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I was aware that in sh-3 the early VIIC had the wrond deck railings and i thought it was ugly.
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Old 01-23-10, 05:41 PM   #71
Adriatico
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I wish we could get just 10% of these sceens and atmosphere in SHV...


Thanks for a link sober

( I apologize to Ubi... for a wrong stucture of priscope-screen of Kriegsmarine... guys from KarlZeiss have forgotten to put it far right )
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Old 01-24-10, 08:22 AM   #72
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Quote:
Originally Posted by Adriatico View Post
I wish we could get just 10% of these sceens and atmosphere in SHV...


Thanks for a link sober

( I apologize to Ubi... for a wrong stucture of priscope-screen of Kriegsmarine... guys from KarlZeiss have forgotten to put it far right )
Link doesn't work...
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Old 01-24-10, 09:36 AM   #73
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This 'Tiling' worries me a little bit, things like this are an immersion killer. The good news is; if you turn-off external views, then you won't get to a altitude sufficient enough to ruin the effect. Am I right?



This is better illustrated in the photo in the first post of this thread. The circles I've added here are to show the repitition of the wave formation. Tiling was really apparent in the cloud formations in SH4, the new skies in SH5 look amazingly realistic!
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Old 01-24-10, 10:18 AM   #74
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Sharp eye...
Well, it has to be done like that... one 3d pattern x multiplied (repeated)

Otherwise you would get a "hardware hog" with a various 3D paterns in a view... Don't want to sell my car for CPU/GPU that would run the game.

Just don't rise your external view too high - and you could live with that...

(somebody correct me if I'm wrong)
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Old 01-24-10, 12:41 PM   #75
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Tilling is a necessary measure to prevent our rigs from "melting" when a very large and complex scenery is on screen. I still think SHV's water effects look stunning and far superior to SHIII/IV ones. Tilling of distant objects is just a little something we'll have to live with, and it doesn't bother me at all.
The lack of decent anti-aliasing and, yeah, you know it, dynamic shadows bother me quite a bit.
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