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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Grey Wolf
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...are you telling this to GreyOctober ?
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#62 |
Sailor Man
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Hmm, interesting... spontaneous negativity.
![]() But was it: Random? Dynamic? Scripted? Dang, I'm confused ![]() |
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#63 |
Grey Wolf
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Challenge rejected... still in a fun mood.
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#64 |
Sonar Guy
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I was talking about Wings of Prey's water ' and not SH3s'
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#65 | |
Stowaway
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#66 |
Admiral
![]() Join Date: Jan 2004
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But it IS the correct earky VIIC conning tower.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#67 |
XO
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#68 |
Admiral
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Negative. Later conning tower versions of the VIIC consited mainly of 2 wintergartens
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#69 | |
XO
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![]() In SH3 we didn't have a properly modeled VIIC conning tower, the one without any additional wintergartens. IIRC the one with two wintergartens has the original one raised a bit. To put words into perspective, there aren't two 3D models for each - just additional 3D model for different wintergartens. At least that is how it was in SH3. And p***** me off every time I tried playing VIIC... Just compare the one from screen shots to the one from DAS BOOT for instance. To me, it looks as if they didn't change a thing from SH3... |
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#70 |
Admiral
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I was aware that in sh-3 the early VIIC had the wrond deck railings and i thought it was ugly.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#71 |
Grey Wolf
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I wish we could get just 10% of these sceens and atmosphere in SHV...
Thanks for a link sober ![]() ( I apologize to Ubi... for a wrong stucture of priscope-screen of Kriegsmarine... guys from KarlZeiss have forgotten to put it far right )
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![]() Last edited by Adriatico; 01-23-10 at 07:28 PM. |
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#72 | |
Grey Wolf
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#73 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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This 'Tiling' worries me a little bit, things like this are an immersion killer. The good news is; if you turn-off external views, then you won't get to a altitude sufficient enough to ruin the effect. Am I right?
![]() This is better illustrated in the photo in the first post of this thread. The circles I've added here are to show the repitition of the wave formation. Tiling was really apparent in the cloud formations in SH4, the new skies in SH5 look amazingly realistic!
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***THE GENERAL*** Last edited by The General; 01-24-10 at 11:01 AM. |
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#74 |
Grey Wolf
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Sharp eye...
![]() Well, it has to be done like that... one 3d pattern x multiplied (repeated) Otherwise you would get a "hardware hog" with a various 3D paterns in a view... Don't want to sell my car for CPU/GPU that would run the game. Just don't rise your external view too high - and you could live with that... (somebody correct me if I'm wrong)
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#75 |
Grey Wolf
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Tilling is a necessary measure to prevent our rigs from "melting" when a very large and complex scenery is on screen. I still think SHV's water effects look stunning and far superior to SHIII/IV ones. Tilling of distant objects is just a little something we'll have to live with, and it doesn't bother me at all.
The lack of decent anti-aliasing and, yeah, you know it, dynamic shadows bother me quite a bit. |
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