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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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I myself have always wondered how the real submariners determine a sound contact depth. . . .it's always 2D in DW. Perhaps the sonars pick up a a space directional signal?
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Tags |
dangerous waters, realism |
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