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#1 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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edit: never mind i was talking nonsense due to having had some scotch
ps welcome to the pack, frau kaleun (a lot of posts already but never saw you here before, somehow ![]()
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And when an 800-ton Uboat has you by the tits... you listen! |
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#2 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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It's not a good idea to save and then swap mods around eeven if you come back to port.
Better to do a clean exit. Shcommander will show if you are back in base or in a save I think. I hate it not knowing for sure. Good Luck frau.k. |
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#3 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yes that's right Firewall. Commander tells me my captain is either
In base before patrol2 or At sea during patrol 3. Obviously I make sure it's the former for enabling mods. It sounds like you are doing everything right. The only thing I can suggest is maybe enable the mods one at a time. The first one that crashes the game may be corrupt, try re downloading it. |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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One other thing. The St Naz mod to be enabled before Von Dos ships is
GWX_3StNaz+Schluese+shipsV4.7 |
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#5 |
Rear Admiral
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thanks, guys.
after I finished the first patrol, Cdr was showing me in base, so I'm not sure what went wrong. the St Naz/Schleuse mod was the first one I put in, then the ships mod, so I don't think that was the issue. will try setting things up again and play with mods one at a time to see what happens. |
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#6 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Frau K,
You won't be able to load a saved mission/patrol because both St Naz and Schleuse and my mod rewrite the campaign files, both the scripted campaign and the random one. You should be able to start a new career, and if you'd exited the game by returning to base than you would be able to start the next patrol with the new mods enabled. If you're desperate to complete that mission, I recommend disabling all mods, complete your mission, return to base and then enable any mods that you want to. Enabling anything mid-patrol is asking for CTDs!
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#7 | |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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![]() Quote:
But it is true - only enable mods after/before a patrol, back at home base.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#8 |
Rear Admiral
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Okay, thanks all. I guess I was/am a little confused about when I can/should enable mods or not.
Since I'd only done one patrol in one career and wasn't concerned about having to start a new one, I just did a fresh install of SH3/GWX/Commander so I could start over from scratch and try to get it right this time. Also something I did in the course of trying to get something, anything, to load up after getting the initial error message really screwed up things in Commander, so it seemed like the safest option. My refrigerator magnets hadn't fallen off yet, but it was probably only a matter of time. ![]() So - I have a fresh install of all three, have not opened the game or extracted and enabled any mods whatsover. If I understand things correctly, I can go in now and extract/enable the mods I want (including the Mid-Patrol Radio Orders that has to be enabled in Commander itself), then open Commander and start a new career from there, then load the game and select that career, just don't make any changes in the SH3 screens to my boat, crew, etc. Go out on one patrol, complete it, return to base, and exit the game, and then when I go back into Commander all the info for that career should be there, and I can go back into it from there, and from then on I can use the in-game screens to upgrade boat & equipment using whatever renown I have. Crew management I can do from Commander. The other thing that confuses is me is the whole Save/Exit/Save & Exit thing because the game gives so many options. Once I return to base, the game auto-saves the career, so if I've finished the patrol and returned to base, I don't need to do anything but exit, right? So I should just hit Esc, say 'yes,' and click on 'return to base' and then exit the game and my career will be saved with me in base after that patrol, ready to go out again. I can check that by selecting the career within the game and the last save should show me in base after finishing the most recent patrol. When I go back in through Commander to resume that career, I select that last auto-save and start from there. And as long as I was back in base when I exited the game, I can enable or disable mods before going back into the game. BUT - if I do a save when I'm NOT in base, then I shouldn't make any changes to mods until I go back in, start from that save point, and play until I finish up that patrol and am back in base again. Please let me know if I have all this right. ![]() |
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