![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#61 |
Watch
![]() Join Date: Apr 2005
Location: Tucson, AZ
Posts: 24
Downloads: 21
Uploads: 0
|
![]()
No soup?
|
![]() |
![]() |
![]() |
#62 |
Mate
![]() Join Date: Jan 2002
Posts: 52
Downloads: 14
Uploads: 0
|
![]()
If its scripted campaing, I wont buy it. I didn't buy SH4 either.
Anyone notice no degree hash marks in the periscope view? What exactly does this game have that fully modded SH3 doesnt?
__________________
Sagiere-Classis-Destructum |
![]() |
![]() |
![]() |
#63 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
|
![]()
Soup... which Im starting to doubt...
__________________
Task Force industries "Taking control of the world, one mind at a time" |
![]() |
![]() |
![]() |
#64 | |
Eternal Patrol
![]() |
![]() Quote:
A working crew management with rotating watch shifts. The ability to radio in a situation report and then be ordered to a new patrol area. A cool 'Battle Stations' function that put your entire crew on alert automatically. No, wait...that was SH4. In spite of the obvious complaints, this one is sounding like they may have fixed a lot of the old problems.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#65 |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
|
![]()
The previews look great, and I saw it after reading the interview. Im a bit suprised but dissapointed. Lots of issues that the Dev's of SubSim have corrected over and over. We could only wish UBS could take example after us.
I was not impressed in the damage model portion of the video. To me was very generic and not so dynamic as I expected. Superstructure falling in the water with no splashes have alwas turned me off. Fire, but no buring oil slicks? What about people overboard and more debris...black smoke in the sky...Chaos? I will likely pick it up just to see what its gameplay is like...Im still a big fan of SH3 & SH4 myself... We shal see in March!
__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
![]() |
![]() |
![]() |
#66 |
Eternal Patrol
![]() |
![]()
Hey, Ford, where ya been? I haven't seen you post in awhile! Or have I just been looking in the wrong forums?
![]()
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#67 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() |
![]() |
![]() |
#68 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
![]() Anyway, the vid looks pretty...and it's good to see Brit planes on a Brit carrier (LOL)...I just hope that it's all not just a matter of style over substance (think lipstick and pig). |
|
![]() |
![]() |
![]() |
#69 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]()
This seems as good a place as any to post this...
The fact that the word "dynamic" is mentioned so many times suggests to me that I need convincing...you know, if the devs state it enough times then it becomes fact (or I become brainwashed). I'm not convinced the campaign is dynamic, at least in the sense that we know or expect. It's seems very much decision based scripting, you know: "Would you like to kill the goblin now?", where selecting "Yes" takes you down one scripted path and "No" takes you down another. It certainly seems like I will be "told" where to patrol as others have suggested: "Congratulations on sinking the Royal Oak. Your next mission is to patrol in the Mediterannean and sink the Ark Royal." |
![]() |
![]() |
![]() |
#70 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
|
![]()
Wow! Just watched it. Jaw dropping man i can't wait!
![]() Woot! 5000th post! ![]() |
![]() |
![]() |
![]() |
#71 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
Downloads: 36
Uploads: 0
|
![]()
Hoo-Yeah, loved that video! I'm not too worried about the dynamic campaign (yet). What I'm still eager to see: the crash dive sequence. We better see at least a dozen guys scramble to get into the bow! And I wonder: what would happen if you got in their way? "OOF! Sorry, Herr Kaleun!"
![]()
__________________
![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." |
![]() |
![]() |
![]() |
#72 | |
Ace of the deep .
|
![]() Quote:
Last edited by THE_MASK; 01-20-10 at 03:03 AM. |
|
![]() |
![]() |
![]() |
#73 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
|
![]()
I like the music
![]()
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
![]() |
![]() |
![]() |
#74 |
Born to Run Silent
|
![]()
Felix from Marinesims sent me this
English:
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#75 |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
|
![]()
Campaign could be semi-responsive as far as I think....like the one in ArmA 1. This means there is a scripted convoi heading to malta in mission 1, after you attack it, you are given the choice what your next assignment will be BEFORE mission 2 starts. This is enough for them to call the campaign "dynamic" in a "splinter cell double agent" way where you can make desicions 4 or 5 times in the game.
The med map in the video with the ship symbols and arrows looked to me like a scripted mission briefing.... |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|