![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: SH5 - One or more playable subs? (see definition first!) | |||
I'm fine with a single playable Sub |
![]() ![]() ![]() ![]() |
49 | 22.58% |
I'd prefer several playable Subs |
![]() ![]() ![]() ![]() |
168 | 77.42% |
Voters: 217. You may not vote on this poll |
|
Thread Tools | Display Modes |
![]() |
#19 |
Eternal Patrol
![]() |
![]()
Several.
I disagree with Danlisa that having only one makes it an FPS game, but I also disagree with The General that having several makes it an arcade game. Having only one can make it a true simulator, but only if everything on the boat is accurately represented and works exactly as the real thing did, and even then a true simulator would require 'hands-on' capability, which in turn would require a real u-boat interior to walk around in, and I mean really walk around in, not pretend to with a computer screen. On the other hand, having all boats playable allows us to simulate a believable career, with all the variables that come with being forced to put to sea in an older training boat and hoping to be given a real ocean-going submarine before we retire. Aces Of the Deep had all four major types, and for all its limitations was much more sim than arcade game. The same was true of Silent Hunter. As with SH3 and SH4, for all the complaints made about the last one. It may have it's faults, but arcade shooter it most definitely is not. Only SH2 comes close to being an FPS, with its 'level' one had to pass to go on to the next one. Back when SH3 was in development someone said that he didn't need the 3D view and the 3D crew - he would be happy with AOD's gameplay and SH2's graphics. I have quoted that line several times in the six years since then, and I'd be happy with SH4 if everything worked properly. SH5 looks cool, but that wish still stands.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|