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Old 01-10-10, 12:47 PM   #76
Hartmann
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Originally Posted by JScones View Post
The lead designer is actually on record as stating that PC exclusivity might change.

I would like to know if anything definite has been decided in the 2 weeks or so since that statement was made.

Sadly the thing starts making ports of pc games to console and the next versions a console version ported to pc with the huge limitations of a closed platform.

it would be an unacceptable compromise

For example GTA 3 was a pc game and finished being a console game.


i can´t imagine a complex simulator played in platforms
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Old 01-10-10, 01:11 PM   #77
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That's a low blow Good catch



Well I must disagree with that. This is a matter I have been giving a lot of thought, and in the end I prefer to have a smaller viewhole. Why? Because you completely lose the sense of proportions if you make a full-screen periscope view. In any game that works in a 3D environment, the chief difficulty for both inmersion and a good gameplay is allowing the player to really "feel" himself in the 3D world. Full screen periscope view actually kill that feeling completely, because the player has a better view through them than what he has without them. I.e. the opposite of what any real life Kaleun would want. A real Kaleun would ALWAYS prefer a surface attack because his boat is more maneuverable, but also because the awareness of the tactical situation is hugely better than when doing quick looks through a small periscope. Yes Steve, you can only see the eyepiece FOV when you look through it, but at the same time you are still feeling your body and your proportions, as well as the comparison with your true human FOV of 180º (Albeit with a focused 90º in the centre). The periscopes in both german and US Navy had a zoom of 1,5x for a good reason: This is the size that has the observer feel better that the observed object ash the same size as if he was looking at it without periscope. Periscopes tend to make objects smaller. In fact, any reduction of your natural FOV does the same, just pick any tube and look through it at an object. It seems smaller, because you lose the sense of proportion. But in the game we see suddenly a hugely big ship when compared to what we would see from the bridge, and lose the situational awareness. The effect on the game of this huge and disproportionated periscope is that we find ourselves time and time again off the target track in SH3/4 when doing submerged attacks because we have completely lost the sense of proportions, of the 3D environment. When you are surfaced and can look around with a bigger FOV you rarely do such faulty maneuvers. It's the huge periscope look what makes you do them. This is the reason why in my incoming GUI mod I have tweaked the FOV to have the game display the same proportions in all views, and trust me, my maneuvering has improved a 100% with that.




I believe that's how it will work with SH5

In SH4 the trend with draggable objects/icons already started, it is logic that it is now taken a step further.
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Old 01-11-10, 10:04 AM   #78
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i can´t imagine a complex simulator played in platforms
Have a look at UBIsoft's own "Hawx" for a glimpse of what Silent Hunter 5 may devolve to if console ports are on the table.

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Old 01-11-10, 01:54 PM   #79
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There's a lot of speculation going on here. People are assuming this screen shot is the final version that will be in game. Also assuming that this is the only view avalable and won't be affected by the realism / difficulty settings.

Judging be SH2 and 3 I think they will.

I'm holding off until I see the finished thing, but I'm confident it will be a great game, which the modders will turn into a legendary game.
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Old 01-11-10, 03:46 PM   #80
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There's a lot of speculation going on here.

while i think we all will agree there is too much speculation and people shouldnt be judging this based on this speculation, there isnt much else we can do so we cant help ourselves.

as for expecting what we see to be how it is i think at this point "nothing" is being changed anymore and all they are doing at this point is the final corrections of bugs glitches and errors so what you see should be and IMO will be what your getting.

but im sure after a few patches things being complained about will be addressed
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Old 01-11-10, 08:21 PM   #81
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while i think we all will agree there is too much speculation and people shouldnt be judging this based on this speculation
I wouldn't worry too much about it. We'll just see how this goes.
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Old 01-12-10, 03:17 AM   #82
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No Knobs ?
No Dials ?
Square Fire Button ?
Digital looking Instruments ?
Icons where there really shouldn't be any ?
Modern Looking Colored Map ?
Scope off in the corner out of the way, like it's an after thought ?
Did any one notice the bar under the Kaulen, about the personality +/-
what is that about ? I'm a captain, not your Best Friend Forever.


I just keep telling myself that it is a screen shot of the tutorial, and every thing is O.K.
Then go to the corner of my room and rock back and forth saying
" it's O.K., it's O.K.... "
Everything else will look better and perform the way it should.
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Old 01-12-10, 05:39 PM   #83
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yes but they want to attract new people to the sim and need moderns fashion looking like a simplified interface with modern simbols.

And they know that there are a lot of modders , and they can do the job and free
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Old 01-12-10, 06:45 PM   #84
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Sod Wolfpacks.....just sort out that monstrosity of a periscope before release.
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Old 01-12-10, 07:10 PM   #85
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Something just dawned on me. Are they marketing this as a game or a sim ?
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Old 01-12-10, 07:14 PM   #86
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Something just dawned on me. Are they marketing this as a game or a sim ?
Not a good question unless there is an understanding of what those terms mean and don't mean.
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Old 01-12-10, 08:43 PM   #87
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I was all psyched for March until I saw that periscope screen, damm, what a setback, unless that is a newbie screen and the interface changes when your on the more realistic levels. At least I hope so???
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Old 01-12-10, 09:34 PM   #88
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I tend to think that it was the basic test outlay only for the video, a lot of polishing to do yet, notice that the background is black, the scope will probably have a nice surround and the buttons are only there for functionality at the time, I would say once all the buttons etc work without bugs the layout and finish will be polished and totally different.
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Old 01-12-10, 11:38 PM   #89
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I tend to think that it was the basic test outlay only for the video, a lot of polishing to do yet, notice that the background is black, the scope will probably have a nice surround and the buttons are only there for functionality at the time, I would say once all the buttons etc work without bugs the layout and finish will be polished and totally different.
I don't think so. Look here:
http://www.buka.ru/cgi-bin/show.pl?i...pe=screenshots

Some kind of dialog options on periscope view is little bit scary for me
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Old 01-13-10, 01:29 AM   #90
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Originally Posted by kemeri View Post
I don't think so. Look here:
http://www.buka.ru/cgi-bin/show.pl?i...pe=screenshots

Some kind of dialog options on periscope view is little bit scary for me
Whoa!

Maybe you should start a new thread with those new pics, at least they are new for me, am I late ???

Edit: I agree about the dialog box on the periscope view, the only use I see would be to translate what the crew is saying in german.

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