SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-12-10, 12:44 AM   #5
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

well try my manuvering fix mod: http://www.subsim.com/radioroom/showthread.php?t=150164

i dont have all the new ships in it but it covers all stock ships and while they still get underway too quickly they move slow enough so a scenerio such as subnuts describes wont get away.

if i slowed them any more than i did it causes ships to lose speed and stop when doing evasive manuvers so i was limited to how far i could take it but they definately act like they have to build up speed and not like a bunch of motorcyles darting around

ubi did say ship physics were being redesigned but i dont recall a specific mention of ship acceleration speeds even though they implied they were also being redone
  Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.