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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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Thanks! I did a search, but I guess I was using the wrong terms.
By the way, I love that attack wheel thing that I believe you were responsible for.
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. |
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#2 |
Sparky
![]() Join Date: Oct 2009
Posts: 151
Downloads: 240
Uploads: 0
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OLC and Makman's MaGui are very similar. Either one are fine. I use MaGui myself. Each of these mods have their strengths-plus, they both use the attack wheel in the scope; which by the way I'm gettin' pretty good at...
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#3 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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No, do not ask to get it removed. Or else somebody will asks about it again tomorrow. ![]()
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My site downloads: https://ricojansen.nl/downloads |
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#4 | ||||
Pacific Aces Dev Team
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The are however minor aspects where it can't be as realistic as one would wish, but that is not OLC's fault, just a game limitation. I am referring to the size of the scopeview. While it is realistic in that it offers good detail of what you see, it is irrealistic in that it doesn't keep the proportions with the rest of views, and makes you lose the sense of those proportions. This is a game limitation, either you have a good definition and lose the proportions, or you get the right proportions and lose definition. A decission had to be done, and OLC chose that. ![]() Quote:
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One day I will return to sea ... |
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#5 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
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I am in awe of your expertise, Hitman! I am in the process now of building a copy of the Angriffsscheibe from your template. You rock.
What is your interface called? I would like to try it, too! Thanks for your advice. I didn't know the 10x was GWX thing, since I never have played SH3 without GWX 3.0 installed! EDIT: One other question – I just watched a video tutorial by OLC where he is showing his scope without the doubled mast values, and with numbered horizontal gradations of 10, 20 and 30 as opposed to 5, 10, 15. So each line is worth two marks, and mast values are not doubled. Is this more realistic than his first draft? Or does it represent a system for later/earlier in the war than the other one, and is equally realistic depending on the time?
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU. Last edited by BillCar; 01-12-10 at 05:13 PM. |
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#6 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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Like since the original panzer general. Okay, I was wrong.
I daresay nobody has put more time in sh3 than me since i got it from steam right after christmas (and if anyone has, they have a serious problem). ;-) this stuff has come a long way since silent service on the commodore 64. and i wanted to say THANK YOU to everyone in these forums for all the info and mod work. Now my wife might have some different words for you, but... I'm amazed at how you guys can take something that's so-so and make it ROCK. Thanks again, y'all. |
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#7 |
Machinist's Mate
![]() Join Date: Dec 2009
Location: Lincs, UK
Posts: 124
Downloads: 43
Uploads: 0
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#8 | |||
Pacific Aces Dev Team
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If not for anything else, you can download it (It's a very small d/l) for teh documentation. I included on it a dossier about german optics with pictures and info. I'm working for a long time already in a major new version, which is nearly ready, but there are still some things I'm undecided about ![]() Quote:
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One day I will return to sea ... |
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