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#1 | |
Stowaway
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but when you do 0x0000000000000000 by fire/effect you have not the sound of the gun but it is smokeles henk Last edited by de vliegende hollander; 01-11-10 at 02:22 PM. |
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#2 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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thats cause the sound is tied to the fire effect.
copy the fire/effect value and search for that value in the particles.dat file, it should point to a node such as "$Gun_muzzle_flash". Now delete all particle generators from that node and the smoke should be gone, while still having sound ![]() Veel geluk met het wegkrijgen van de rook, t zou moeten lukken nu ![]() BTW, just curious: why do you want to get rid of the smoke?
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#3 | |
Stowaway
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![]() ![]() heb altijd dat de vijand door als ze dicht bij zijn maar speel ook veel met de scheer enzo dus doe het meer voor de grote wapens maar het werkt darkfish it's working for me grt henk Last edited by de vliegende hollander; 01-11-10 at 04:00 PM. |
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