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Old 01-08-10, 02:21 PM   #1
elanaiba
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Originally Posted by JScones View Post
Yes, interesting considering the comment here (from Dan) about the all important cutting board and sink which will certainly be fixed before release.

If anyone needs definitive proof of where Ubisoft/the devs focus is with SH5, they need only read the above-linked preview and compare it to the accuracy errors that they see in the screenshots (ie incorrect reticles and so on - stuff that IMHO should be right from the start in a simulation, not left to modders to fix).

But hey, you can relax knowing that the cutting board will be modelled correctly.
There are all kinds of players in the world. For some, the accuracy in the modelling of the interiour of the "unit" (aircraft/submarine) etc is very important.

While it is not possible to "solve everything", it should be clear that programmers don't do 3d modeling and therefore are not involved in fixing any errors inside the boat.
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Old 01-08-10, 04:59 PM   #2
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Originally Posted by elanaiba View Post
There are all kinds of players in the world. For some, the accuracy in the modelling of the interiour of the "unit" (aircraft/submarine) etc is very important.

While it is not possible to "solve everything", it should be clear that programmers don't do 3d modeling and therefore are not involved in fixing any errors inside the boat.
What about screw direction, which has been a known issue for ~5 years?

For some, the accuracy in the modelling of the exterior of the "unit" (aircraft/submarine) etc is also very important.

Last edited by JScones; 01-08-10 at 05:12 PM.
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Old 01-08-10, 05:02 PM   #3
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What about screw direction, which has been a known issue for ~5 years?
Hmm, I haven't noticed that until recently when someone mentioned that. Not that it's a terrible eyesore but it'd be great if they spun in the right direction when ordering "ahead..." or "back..."
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Old 01-08-10, 09:02 PM   #4
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There are all kinds of players in the world.

While it is not possible to "solve everything", .
Indeed, I beg of you sir to excuse some of these hasty scrawls, as it is impossible to reconcile this spontaneous uprising. thank you
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Old 01-08-10, 09:10 PM   #5
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Indeed, I beg of you sir to excuse some of these hasty scrawls, as it is impossible to reconcile this spontaneous uprising. thank you
Spontaneous!! I think very carefully before posting my trash!!
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Old 01-08-10, 09:44 PM   #6
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Spontaneous!! I think very carefully before posting my trash!!
Sir reece, i feel excessively for you, my learner friend, good day.
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Old 01-09-10, 12:22 AM   #7
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Originally Posted by elanaiba View Post
There are all kinds of players in the world. For some, the accuracy in the modelling of the interiour of the "unit" (aircraft/submarine) etc is very important.

While it is not possible to "solve everything", it should be clear that programmers don't do 3d modeling and therefore are not involved in fixing any errors inside the boat.
What does this have to do with Ubisoft's error of using Kilometers, rather than Nautical Miles?

Is the sink more important than the proper distance measurement?!?

SH5's mandatory computer upgrade is looking less likely.
Pre-order cancelation is looking more likely.

The Time, Effort, and Expense of a computer upgrade, for the sake of eye candy, which does not interest me, is just not justified.
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Old 01-09-10, 02:39 PM   #8
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Pre-order cancelation is looking more likely.

The Time, Effort, and Expense of a computer upgrade, for the sake of eye candy, which does not interest me, is just not justified.
Sir, do as you must, i personaly shall not jump to any conclusions, until after the sim release and perhaps completion of my third patrol. All the accusations, negative comments, panic, at such time of development is quite absurd. When one has played and expirenced the final results then let them serve their necessary remark, at least backed with some common sence. Thank you
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Old 01-09-10, 03:12 PM   #9
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All the accusations, negative comments, panic, at such time of development is quite absurd.
Well said.
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Old 01-09-10, 04:46 PM   #10
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What does this have to do with Ubisoft's error of using Kilometers, rather than Nautical Miles?
Using Miles is absolutely pointless unless you have realistic navigation. It's also pointless in the attack procedures, when all TDC values are in metric. Just multiply by 0.54 and you get the same thing. A while back someone requested usable anchors. What's the point in using an anchor if you don't have any wind or currents? It's like using a sextant without having refraction tables and refracted horizon... pointless. Ubisoft's "error" was in not implementing realistic features that are, truth be told, outside of the game's spectrum. I would've loved doing some double anchor maneuvers or showing off with a Norie's in the game.
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Old 01-10-10, 04:42 AM   #11
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Using Miles is absolutely pointless unless you have realistic navigation. It's also pointless in the attack procedures, when all TDC values are in metric. Just multiply by 0.54 and you get the same thing. A while back someone requested usable anchors. What's the point in using an anchor if you don't have any wind or currents? It's like using a sextant without having refraction tables and refracted horizon... pointless. Ubisoft's "error" was in not implementing realistic features that are, truth be told, outside of the game's spectrum. I would've loved doing some double anchor maneuvers or showing off with a Norie's in the game.
TDC values are not only fine in metric, they are also historicly accurate in metric.
The same can not be said for Kilometers. If using Nautical Miles is pointless, why not just convert ship speeds to the metric system too?!?! Because it would be absurd! Exactly as absurd as using Kilometers to measure distances at sea. In addition it's a historical blunder, as well as a technical blunder.

Speed x Time = Distance. It's a very simple concept, but all factors have to be on the same scale for it to work.

But, why worry about getting such a minor thing right, when the realy important things, like a cutting board on a sink, can be moved to the forefront.

Kilometers are fine for your volkswagon, not for ships at sea.

The priorities for SH5 do not appear to be in order.

Has the Snorkel that doesn't replace CO2 with Oxigen, and does have a signature as big as a surface u-boat been fixed (from SH3), or is that too a minor thing that doesn't warrant attention? Or perhaps, is the look of the cook's hat much more important, and deserving of attention?

C'mon Ubisoft, take a little constructive critisism, and get it right.
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Old 01-10-10, 06:23 AM   #12
elanaiba
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Nobody here is moving the "sink" to the forefront of development (but then again, there are people pointing to doors opening in the wrong direction?!) ... it was just one example taken from an interview.

In that context, I was explaining to the gamervision guy how the interior of the sub is very close to museum quality, and only a few things (like the sink) are wrong. A game like this lets the player understand a little on what the uboat crew would go through and how they conducted their business. The medium in which they evolve matters.

In that conversation, I explained how I discovered the sink during the visit to U995, how it worked (to save space in the uboat), a little anecdote if you must. And I said that we'll probably fix it too before release.

It was never pointed out as "the most important thing that we must fix before release", but rather as "we only have a few things wrong in the interior and we'll probably fix them anyway".
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Old 01-10-10, 07:17 AM   #13
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@Snestorm: Look, most nav software show distances and speeds in multiple formats. The most useful is meters per second and it's the easiest to convert to pretty much anything. The ship dimension are in metric, the engine specs convert to metric, the wind speed and currents are mostly given in metric and so on... Heck, even the european harbor pilots cringe when they see imperial spec sheets for maneuvering.
Now, In SH2 there were options for which type of grid you wanted to see on the map (Kriegsmarine grid or lat/long grid). Maybe the devs can put an additional option to show distances in miles and kilometers. Although, since nav points already have ToA displayed, I can't find any other use for miles in a cilindrical map mesh.
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Old 01-10-10, 08:40 AM   #14
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@Snestorm:

Maybe the devs can put an additional option to show distances in miles and kilometers
This would be a very positive thing but, Nautical Miles, not Imperial/English/Statute/US Miles.

Thank you both for your time in addressing this issue.
As an ex-Quartermaster it ways heavily on my mind, especialy in dealing with Waypoints.
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Old 01-09-10, 05:39 PM   #15
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The Time, Effort, and Expense of a computer upgrade, for the sake of eye candy, which does not interest me, is just not justified.
which does not interest YOU!
eye candy does interest me, and is the reason I don't play SH3 anymore but SH4 instead. If you don't want eye candy, go back to SH3, DL GWX and stop complaining.

Besides, 3d modeling is done by other people than the programmers, so it does not come at the expense of accuracy at all.
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