SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-08-10, 09:00 AM   #1
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Watching this thread closely....is there any chance of adding an ambient light source somewhere near the CT entrance to get the impression of a a 'shaft of light' coming from CT into the control room ?

Wishfully,

UG
  Reply With Quote
Old 01-08-10, 11:35 AM   #2
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Quote:
Originally Posted by Uber Gruber View Post
Watching this thread closely....is there any chance of adding an ambient light source somewhere near the CT entrance to get the impression of a a 'shaft of light' coming from CT into the control room ?

Wishfully,

UG

I think the ambient light nodes will only affect bump-mapped surfaces (like the crew), everything else is static lightmaps which cant be altered without editing the actual lightmap textures.

Its worth a try though i could be wrong.
__________________
flakmonkey is offline   Reply With Quote
Old 01-08-10, 06:29 PM   #3
lucagaeta
Torpedoman
 
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
Default



Work in progress

for now I still have flabby textures fix the door

lucagaeta is offline   Reply With Quote
Old 01-08-10, 08:19 PM   #4
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
Default

this mod is amazing! thanks a lot!

__________________


urfisch is offline   Reply With Quote
Old 01-08-10, 08:20 PM   #5
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,852
Downloads: 171
Uploads: 0
Default

Keep up the good work!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 01-09-10, 02:31 PM   #6
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Wow, looks very good !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 01-09-10, 03:03 PM   #7
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@Flakmonkey

Thanks for the feedback.....i'm going to have a little 'play' and see what happens.
  Reply With Quote
Old 01-09-10, 06:06 PM   #8
lucagaeta
Torpedoman
 
Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
Default

[Rel]full Open the hatch beta 0.8.3
This version is fully functional only missing the texture on the floor on CT

changes in version 0,8.3
1) Open the view from CT to CR lacking in floor texture
2) correct defect passage of light from the hatch between CR to RR encountered in version DD_OH_V3.09_20091209162038





I hope you have made a welcome gift for the Sunday download it fast because I will soon become old
very big thank you to all of you for your thanks inspire me to do better through
ciao
lucagaeta is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:38 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.