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Old 01-07-10, 04:56 PM   #16
oscar19681
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Quote:
Originally Posted by Adriatico View Post
This stelite map of situation is simply disguisting.


Even more on periscope view.


Perscope looks worse than GWX SH3.


It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
omg You are so right about the ghost recon and rainbow six thing. It was a great game . Untill to port it to consoles perminatly. Behold there died the rainbow six series. Actually rainbow six lockdown was allready to arcady. They removed the planning phase! Arrrgghh! Dont let this happend to sh-5
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Old 01-07-10, 08:18 PM   #17
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I am concerned about is the splash of the periscope .Hope SH5 has the periscope of the splash.
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Old 01-07-10, 08:33 PM   #18
Nickolas
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Originally Posted by kapitan_zur_see View Post
I guess they decided not to put a realistic reticle because...
please pardon my ignorance but... what?
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Old 01-07-10, 09:20 PM   #19
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The bearing ring in the scope is STILL not in 1 degree increments. These guys just dont learn a thing.

Me thinks there will be many a letdown simmer out there when SH5 hits the stores.
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Old 01-07-10, 09:28 PM   #20
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http://home.comcast.net/~vonholdt/test/clock_slide/index.htm
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Old 01-07-10, 10:59 PM   #21
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Quote:
Originally Posted by IanC View Post
I think what they're going for with this interface is not to notice one in the first place. Because I'm assuming the emphasis in on the interactive 3D boat instead.
So when you step up the periscope view, there shouldn't be a noticeable interface, hence the minimalistic and simplified look.
After some time of playing, it might be a very effective 'illusion' and very immersive, we'll know soon enough.
I think you've misunderstood my meaning. I like the very simplified look, without all the Zeiss writing and handles and etc. What I don't like is the map and all the rest.
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Old 01-07-10, 11:25 PM   #22
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Biggest issue I have with periscope and manual targetting is the problem of accurate vision detail when using the stadimeter.

I simply have never been able to get reasonably accurate ranges in any sims. I used to use map contacts 'on' as it was the only way I could 'plot' and thus produce good solutions.

I'd do it ALL manually but found the stadimeter was the real flaw for me.

Don't know how to get around this as it's a resolution/AA thing, I suspect.
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Old 01-08-10, 03:12 AM   #23
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I think that is what everyone wants to use U-boat man.
Give one good proposal as the UbiSoft Dev.
Interestingly, it can make.
For is it with these Tga from the Stone Age in the 3D world.



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Old 01-08-10, 04:24 AM   #24
SubV
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Quote:
Originally Posted by Adriatico View Post
It seems that after Ghost Recon and Rainbow Six series... it's SH5 turn to be arcade surprise by Ubi
I have bad feeling about SH5, too. From what we seen, this game might end up as epic fail of SH series.
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Old 01-08-10, 05:07 AM   #25
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I don't know, the layout of the screen seems counter-intuitive to me. Having the main view on the right and the controls so far on the left means that a right hander--arguably the majority of players-- has some awkward hand-eye coordination to overcome.

The previous "everything-just-to-the-right-of-periscope" approach is much more intuitive, requires less hand-eye coordination and certainly less movement of the eyes between screen objects. Check it out for yourself on the smaller image above. Can you (as in you, the reader, not you, anyone above) maintain focus on the right of the screen while setting the controls? Then imagine if the image was full size.

Then repeat with the current SH3 interface and see which one requires less mouse and eye movement.

Other than that I've no concern with the blandness of it; it contains all I think I'd need. Of course, on my copy, the event camera and the vomit coloured thing behind it would never be seen.
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Old 01-08-10, 05:40 AM   #26
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Quote:
Originally Posted by longam View Post
The last vid they put out had a half finished setup, or maybe its finished. Who knows?

Maybe this is ok with the periscope, a mixed thing, but when I see it
turns me around the stomach.

The old version of Sh3 created something historic,
but this reminds me of a Playstation and not a submarine simulation.
We all want a U-simulation, the outdoor scenes, such as water and Effects
are MAGIC all well and good but here in the interior operatives take me , i can not find the words ,
Here we build just the opposite for .. at least visually, from the Engin is definitely a highlight.
Therefore, swirl the feelings of the fans between history and Pandemonium ().

@Steiger > From a simulation point of view, everything about that screenshot is positively criminal.
.
@Tarnsman> Someone call a modder!! Is there a modder in the house!!!
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Old 01-08-10, 06:04 AM   #27
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I see your point there Tomi - considering all the time and effort that has obviously gone into the FPS aspects, you'd think some time would be spent providing an equally attractive and well laid out interface...IMHO of course.
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Old 01-08-10, 06:07 AM   #28
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Quote:
Originally Posted by JScones View Post
I see your point there Tomi - considering all the time and effort that has obviously gone into the FPS aspects, you'd think some time would be spent providing an equally attractive and well laid out interface...IMHO of course.
-----------------------------

Thanks !!

Is not a test of the in-house pre-release version of SH5.
about the results, I would be delighted.

Well, what you seen , Ubisoft pre-release version of SH5 cams ....or a Soup



Steht den nicht ein Test der Vorabversion im Haus von Silent Hunter 5 .
über das Ergebniss würde ich mich freuen.
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Old 01-08-10, 06:24 AM   #29
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If we could integrate SH4 things with SH5 then we would have the best of both games would we not ?
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Old 01-08-10, 06:49 AM   #30
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Even with this "concept" of periscope view elements:

It would be much better to put periscope at central part of screen.

Torpedo interface on the right side, the rest on the left side...

Periscope view must be central part of this view, in order to preserve feeling that you hold periscope in your hands
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