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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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Welcome aboard!
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#152 | ||
Nub
![]() Join Date: Oct 2007
Posts: 3
Downloads: 10
Uploads: 0
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A little bit disappointed - seems to me it could be interesting to use radio messages for hunting... Good luck! |
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#153 |
Chief of the Boat
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If you use one of the Wreford Brown mods they are announcements of historic events that are actually scripted into GWX.
I think it's Lehmann News or something similar that is currently used.....this keeps you informed of historical events around the world as well as the scripted events. |
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#154 |
GWX - KC Crash Test Dummy
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When in a SH3 multiplayer game & you are closing on the convoy press the the fullstop & comma keys & you flick through the ships in the convoy in gods eye mode
Regards Blackswan
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Someone Had to Make the Tea |
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#155 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
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Not only in multiplayer, it's in stock as well.
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#156 | ||
Seaman
![]() Join Date: Feb 2009
Posts: 38
Downloads: 0
Uploads: 0
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Hello fellow submariner, I used to live in the Heights near downtown Houston.
Would you like to lend a hand with solving a perplexing problem? Would there be any shortcuts to overriding the following: When operating in a Type II A during the first carreer mission, the 20mm gun platform shown on F7 crew management simply disappears in any given weather condition when the vessel is surfaced about halfway through the mission. When I go back to a previous game same on the same mission, it reappears, only to disappear once the mission is more or less back to its original point where the ability to man this station evaporates. I've gone through almost one half dozen of these first missions with the same result! With this gun I hope to succeed in tallying about a dozen sinkings by mission's end; without the use of this weapon (about 100 rounds can sink a tug boat) I'm pretty much limited to the five torpedoes. If you do not have any ideas/suggestions, how about referring me to someone who might be interested?? Happy Trails! TW Quote:
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#157 | |
Engineer
![]() Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
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Very nice. I will use this one so much. Thanks Again. Great thread for those of us who dont like clicking around so much.
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GWX3GOLD OLC "Gold" MkIId SH3 Commander D.I.D 100% Realism ! SWCs-AtlanticReaper Skin <---because it is badass! ![]() |
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#158 |
Seaman
![]() Join Date: May 2006
Posts: 38
Downloads: 32
Uploads: 0
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Ctrl + F11 makes an screenshot!
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#159 |
Bosun
![]() Join Date: Jan 2005
Location: New Braunfels, TX & Reno, NV
Posts: 67
Downloads: 36
Uploads: 0
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Thanks to all--this is a very helpful thread.
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#160 |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
Uploads: 0
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does any one know how to flush the WC, s'gettin kinda smelly and i need to go
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#161 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
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I want to add a buton to make my boat run in silent runing. I found the command key file in the config files and I found the silent runing entry therein. What do I type in and where exactly would I type that to make a buton for it?
Never mind, I found the buton that toggles silent runing. It is "z" if you didn't know |
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#162 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#163 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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In GWX, if you plot a course East of Helgoland Island, you'll sink. As in, getting a game over screen due to damage. I think you run aground. But, could be some mines in there?
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#164 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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Life, Liberty and Property! |
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#165 | |
Rear Admiral
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http://www.subsim.com/radioroom/show...ight=Helgoland |
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