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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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GREAT mod, but there's one little problem:
![]() now i wouldn't mind if the menu were in russian (i can read cyrillic so i could guess the meaning of most words) but with this kind of gibberish it's unplayable... I think that my version of SH4 (EU version) displays the characters differently than the russion version.. ![]()
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
Uploads: 0
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Very interesting, a very neglected part of the war and the Finnish defense on all fronts was a marvel of determination and freedom. Glad to see this era getting attention, hopefully once a translated version or at least a translated GUI is available we can play this. Thank you very much for this fine effort.
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Erlaubnis an Bord zu kommen.
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#3 |
Sailor man
![]() Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
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This looks like a great mod! The Russian subs are wonderful, and the Russian voices are cool, although there are some glitches.
I've managed to get this mod working with v1.4, fiddling with the game files. The menu texts are in Russian. To change them back to english, simply go to your original Sh4 folder, and copy the file "menu.txt" to the Baltic mod. It goes into the data\menu folder. This will change the menus back to english, but the campaign selection and mission briefings will still be in russian. If the game crashes while zooming on the navigation map, try this: go to data\campaigns\CampaignRU and open the file "GW_LOC.mis" with your notepad. Use the replace function to replace every instance "Agency_12.dds" to "FPCond18.dds". Click "replace all" button. This should fix the navigation map crash. If you can run single missions with a russian sub, but not the campaign, there is a problem probably in the campaigns or upcdata folders. Great work on this mod! |
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#4 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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#5 | |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Yes the solution to this was posted a while back by Zel but you may have missed it.
Here it is again! Quote:
Thanks Zel! |
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#6 |
Watch
![]() Join Date: Jul 2009
Posts: 30
Downloads: 134
Uploads: 0
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sorry but there is nothing in it to put Agency_12.dds and FPCond18.dds
and looked all documents and none had that name and also avierto the txt of the route and provided me as what I have read enterito but none encuantra the google translator does his job and is vien as an enigma is there any other solution please? some already uploaded this file without this error? annoys me not being able to play this great mod in campaign thanks for your help |
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#7 | |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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thanks! just what I needed ![]()
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#8 |
Nub
![]() Join Date: Jan 2010
Posts: 3
Downloads: 2
Uploads: 0
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Has anyone managed to hit anything? I was shooting a ship on anchor in Kotka from 700 meters and missed twice. I mean, I might not be a
![]() Do I need to know anything different about torpedoes here? |
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#9 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
Uploads: 0
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of course! the font files!
Poul, could you please PM me the contents of your Data\Menu\Fonts folder? Or make them publically available? I expect this will solve my problem!
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#10 |
Planesman
![]() Join Date: Feb 2009
Location: minnesota
Posts: 189
Downloads: 25
Uploads: 0
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All the files from the first posted are now hosted, if you want to add the links.
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http://silenthunter.filefront.com/We accept all types of Silent hunter mods, utility and tutorial items too. |
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#11 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Hi,
I was wondering if we could use, with all credits given of course, one of your boats to make an AI sub for the IJN campaign "Climb Mount Niitaka" ? Although not at war, an IJN sub, I-25 ?, sank one of two russian submarines travelling together from Valdivostok to Murmansk via the Panama canal. thanks, keltos |
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#12 |
Swabbie
![]() Join Date: Jan 2010
Location: Moscow, Russia
Posts: 5
Downloads: 152
Uploads: 0
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Мод меня привел в очумелую радость, но я так понимаю, что с Trigger Maru он конфликтует, да?
А то я утопил миноносец с 3.5 километров, пребывал вне себя от восторга, переключился обратно в перископ и игра вылетела... |
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#13 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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And then I sank a destroyer at 3.5 kilometers, staying beside himself with excitement, switched back to the periscope and the game took off ... keltos |
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#14 | |
Sailor man
![]() Join Date: Jun 2007
Location: Minsk, Belarus
Posts: 43
Downloads: 32
Uploads: 0
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Yes, BFB conflicts with Trigger-Maru mod. better to use BFB only on "vanilla" version 1.5 there are some problems with some of ships, when you sink it game CTD. It'll corrected in new version of BFB. wait for it |
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#15 |
Swabbie
![]() Join Date: Jan 2010
Location: Moscow, Russia
Posts: 5
Downloads: 152
Uploads: 0
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Um.... sorry guys! I will write in english from this moment. Really confusing)))
Thanks for an answer btw! |
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