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#1 |
Stowaway
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well you know more about that stuff then me but i thought if ships were already within detection range then they would not get reported or fire at each other because they wouldnt see each other?
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
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I had not heard of the "already in sight" and I never tested for it either, but I don't know if I ever did a mission where they were already that close. So I'll tuck that one away in case I have problems and don't know why. @Asakura. That is the way I try to do all my troubleshooting, look at the simple stuff first, then proceed to the more difficult. Like if your computer doesn't work.....Look to see if it is plugged in first. Then get out the hammer. Peabody
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#3 | ||
Stowaway
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its something to do with the choice you get to take action or ignore a new contact, there is a spot where it acts like you told it to ignore the contact so your crew does just that and acts like its not there. beyond things not spawning if its too close theres something that makes the dtection spazz out so sometimes you get no report of a contact and a plane or DD can run right up to you and the gunners wont fire and the watch doesnt report it. im still not 100% certain myself how it works but if i get detection issues i push the object back far enough away untill i get the "ship sighted" or "plane spotted" report then i know things will react as they should. Quote:
![]() by the time i got over there (i fix air conditioners and freezers) i found out that it had actually stopped working the day before and when it still wasnt working in the morning ![]() ![]() when i looked to see what happened i saw it was unplugged so i asked about it and she said she didnt unplug it, then she said ohh but i did pass a broom behind it to clean the dust out right before the freezer broke ![]() ![]() ![]() Last edited by Webster; 01-03-10 at 03:17 AM. |
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editor, mission, silent hunter 4 |
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