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#1 |
Rear Admiral
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We do have hindsight tools and it's obvious a game, but you can truly make it a fairly real experinece.
You can also cut the cams and contacts off. That way you don't have those cheat tools that show everything. Without the cam you're stuck in your sub when it's dived and can't see what's going on on the surface. The only downfall is you have to be great at tracking, because you lack tools real skippers had, so it's a balance. Simply, your sonarman isn't gonna count prop rotations, give you course, speed, ect. You also have to play in real time when under attack for the most part so you can listen to everything, when the dd's go over ect. I just alter based on how much time I have...If I get in a hurry, I'll play with cams and contacts and use that cam to steer my boat to dodge everything..it's a cheat, but can't alway spend 10hours on one attack escaping. I seldom use the stad, use OKane method. In reality we didn't have most of that info. I once played with files so i couldn't lock on targets, but just too hard. I almost got it, but gave up, but cut the ship sunk message off. Thought that was silly. I shouldn't know a ship is sunk until it sinks or at least see the lifeboats, but I couldn't get the sunk marker off the map, also have to get it not to list in the book....just beyond my poor mod skills. Failed torps is realistic, pain as they are. I do carry M10's when I use a S class and Sargo. I'll also carry a few until torps work, not as powerful, but work most the time. Do a few things you can about make it to where you're lucky to sink a ship... |
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#2 |
Pacific Aces Dev Team
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You have a point, but there are also shortcomings in the game that wouldn't apply in real life. First of all, it's very hard for you -and requires an additional effort from your brain- to place yourself in a 3D environment because you are looking at a 2D screen. A captain would look through scope and binoculars and incstintively know where he is looking at, same as you know when you are in a room where you are facing to, even if you constantly open and close the eyes and turn around. Then they also had a best screen resolution - the MKI eyeball- with all the details and stereoscopic vision for distance estimation. And last, but not least, a real crew of trained men who knew what their job was, not a dummy AI. So, in the end, when you play this games you have shortcomings and also advantages, and altogether there is a tendency to get a balance. Except in one thing -which probably is the most important one!: You are not going to die
![]() I have always thought that this is the main departure from reality (Thankfully!!) and that throws you from the real life tactics and feeling. When in doubt, few commanders would press on, knowing their life, their crew and their ship was at serious risk. Unlike us ![]()
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One day I will return to sea ... |
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#3 |
Rear Admiral
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Yea...Imagine if we had to play with a gun to the back of our head and if we lost our sub, BAM.....
wonder if that would change our tactics. Just think how your style of play would change. THe best I can do is no saves, except the auto port saves and not use them. I played that way for a year and never finished the war. I did make it to late 44 once..finally I used a save to finish...couse a real skipper wouldn't had to do 34 patrols. |
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