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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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#2 |
Sailor man
![]() Join Date: Apr 2005
Location: Seattle, WA
Posts: 45
Downloads: 54
Uploads: 0
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what is the file name for the dials mod? Coudln't seem to find it.... the lights on the dials look really good!
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#3 |
Swabbie
![]() Join Date: May 2005
Location: Germany
Posts: 7
Downloads: 0
Uploads: 0
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ecellent work , !!!!
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#4 |
Watch
![]() Join Date: May 2005
Posts: 19
Downloads: 0
Uploads: 0
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Your really quite good at this
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
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The dials files are not ready for upload. I have to do the shadows.
But at the end, the files will be so big i will be oblige to ask to someone to hosted them, if he likes. |
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#6 |
Sailor man
![]() Join Date: Apr 2005
Location: Seattle, WA
Posts: 45
Downloads: 54
Uploads: 0
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I NEEEEEED those dials!!!!! they look so good.
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#7 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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![]() ![]() If you like, get it as always here: dial1.tga In tex folder, of course http://www.1me.jp/hp/Startup56 |
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#8 |
Loader
![]() Join Date: Apr 2005
Location: Corvallis, Oregon
Posts: 82
Downloads: 966
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Where does the binnocular file go? And hey Terapins site has not been updated for days so how can we get these?
__________________
20 years in the Coast Guard and finally NOW I can sink something! \"Im Irish...which often gets confused for lonely and horny\" |
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#9 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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![]() Quote:
to change the original game's files, put the files in this folder: Data/Textures/TNormal/tex But the best way is to used JSGME program |
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#10 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Hi,
I used the JSGME program to install the dials...I put the 1 file into a folder called new dials and added them...but they don't appear. I then placed it inside the tex folder...also nothing. I think your dials look great but I can't seem to get it to work. Help? |
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#11 |
Seaman
![]() Join Date: Apr 2005
Location: deep space recon mission
Posts: 39
Downloads: 44
Uploads: 0
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Flybywire.the proper location for dials1 TGA is C:\Program Files\Ubisoft\SilentHunterIII\data\Menu\Gui\Layout see if that helps
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#12 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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Darkdrone...will it change all of the dials or just the fuel, Co2 & Battery level?
Also do you know where his uniforms files and binoc files go? You are very kind for the help....thanks! |
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#13 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
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Thankyou Pascal those dials are by far the best I have seen IMO. However I do have one question, why do you have part of another dial overlapping the bottom third of the battery and Co2 guage, it would I feel look a lot better if they were like the middle guage
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My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
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#14 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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![]() Quote:
Thank you. That is not possible (for me), because the black switch is not on the middle. By the way, i dont find the switch files that i would like modified. |
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#15 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Paris
Posts: 588
Downloads: 574
Uploads: 0
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Last models ok to be downloaded.
One brown One black Used this one you prefere |
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