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Old 12-26-09, 02:12 PM   #1
RConch
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It will really speed up torpedo reloads if you have an Officer qualified as a torpedosman and put him in either area that is being reloaded.
I always make my helmsman officers torpedomen and repairmen.
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Old 12-26-09, 04:08 PM   #2
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Do the Helm and Medic qualifications do anything? I can't imagine that the helmsman qualification would be useful, since navigation in SH3 is an exact science without error. And and while I've had plenty of crew members killed I don't think I've ever seen one injured, so not much use for a medic. Unless these two qualifications impart some other bonuses?
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Old 12-26-09, 05:19 PM   #3
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The helmsman qualification is the least useful IMHO and I prioritise the torpedo qualification the most valued, closely followed by machinist and repair.
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Old 12-26-09, 05:59 PM   #4
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The medic increases fatigue recovery rate in the crew quarters. I found him very helpfull in a type 2, which is chronically undermanned.
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Old 12-26-09, 07:15 PM   #5
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There are three guys that should make 1. class PO.
2 Radiomen, and 1 Repairman.

It's also advisable to promote a Repair Qualified Officer.

A Helmsman is helpful but, he need never be promoted.

The watchman can serve indefinately if you promote him to 2. class PO.

See what rank is required to fill the green bar with an exhausted crew.
Diesels and Electric Motors don't require a full green bar.
TorpedoMen and sailors are rested until needed.
I don't babysit the crew, at all.
Well, except Mr. Carlewitz, whom I personaly wake.
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