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#1 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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#2 |
Seaman
![]() Join Date: Dec 2009
Posts: 39
Downloads: 16
Uploads: 0
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I have been sinking entire convoys up until now, I guess I must have just been getting lucky. Normally when the escort DDs travel in a straight line I can sink them easily, then I surface and clean up the merchant ships with the deck gun. I have never had a destroyer "fish" like the one I encountered just now. Then again I also have never taken on large convoys...just regular ones (3 escort ships max)
I only destroyed 2 out of the 4 destroyers and 1 merchant ship in that particular convoy before they got away. Not a bad day, but I was hoping for more. Sinking the destroyers is so much more rewarding than destroying the merchant ships :P |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
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When you encounter a zig zaging DD have your sonar man fallow the nearest warship, If he suddenly picks up speed to fast, he's got you pegged dive and get out of there or be prepared to fight. If he's heading at you but at the same speed he's most likely fishing. Don't leave the fallow nearest WS on too long as the sonar won't update the rest of the convoy.
It is rewarding to sink escorts so enjoy it while you can "cause as you go to manual targeting it is much more difficult to do. That's why I suggested you play go slow and enjoy each new thing you add. Take it easy on the ships and save a few for me. ![]() Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 | |
Seaman
![]() Join Date: Dec 2009
Posts: 39
Downloads: 16
Uploads: 0
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![]() Quote:
![]() I just sank my first heavy cruiser... that was pretty darn sweet. Placed 4 torpedoes in his starboard, he blew up real good ![]() Note the date at the top of the screenshot...8/05/1942 ![]() This is on the same patrol, no other ships were engaged between now and when I sank the cruiser...again note the date...8/12/1942. So it's 7 days after, and my torpedo tubes are still not reloaded...what gives!? ![]() I feel like I should mention I did change some realism settings, realistic reload times is one that I enabled. Surely this isn't making my crew reload so slow is it? I'm gonna hit the rack and call it quits tonight, again thanks a lot for your continued help folks... ![]() |
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