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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Navy Seal
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The following is commentary and may not reflect the opinion of management, or even myself!
Notice the difference between the reception such a negative post receives here, as opposed to a negative post about brand X in the SH3 forum. We're much wimpier, more toothless crowd of harmless little fuzzballs! ![]() ![]() Steve's hit it on the head. Everything you complain about can be changed. And your taste in the game may change after you've had your fill of shooting fish in a barrel (see the applicable Mythbusters). That's why it is such a great thing that the game can be changed from an arcade type massacre to the realistic or even hyper-realistic (that means unrealistic again... ![]() Also my Slightly Subnuclear weapons are "fully compatible" (Lurker, you stay out of this!!!! ![]() I do question the truth of your claims of no targets, though, as my experience with TMO/RSRD has been that using objectives given only, traveling directly between missions I have a hard time completing three missions without running out of ammunition of all types. Sometimes I have trouble completing just one mission because I use up so much ammunition on the direct path to my objective. I have had a scarcity of targets on occasion with RFB in early war, but the only targets then were military and the effect is realistic.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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