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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
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As far as I know the first image was early concept art of what FSX might look like with DirectX10, it was an artist's rendition. At least the water, sky, clouds and sun rays are completely fake.
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#2 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() ![]() Perhaps, to ensure the responses that are undoubtedly sought, the "fake" picture should be substituted with this more relevant picture...being a sub sim with wolfpacks and all (see, they were doing them back in 1983, how hard could it be? ![]() ![]() ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
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The best picture in your post is actually your Ernie&Bert signature
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#4 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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It's one of the screens MS tried to pass of as genuine to get people hyped up for DX10. ![]() Even then I think the SH5 screens look better; haze in the air and the lighting is correct. Looks a lot more realistic.
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Contritium praecedit superbia. |
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#5 |
The Old Man
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To be honest, MS must've had one low standard artist. The image looked like badly made photoshop image. I remember people complaining back then that MS was taking us for idiots. FSX looks very good tho. And it's the only flight sim where the illusion of distance and dimensions are well made. Flying throught he mountains in FS2004 felt weird. Doing the same in FSX was a completely different experience. Mountains really looked as big as mountains.
The same can also be said about SH5. The movie mostly shows high speed cameras at high altitudes, but at sea level the size of the ships feels just right. All that extra detail sure shows. ![]() |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
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Um... the first image looks like something out of a jehova's witness pamphlet
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#7 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,749
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Sub captains go down with their ship! |
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#8 | |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,809
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All of which suggests that in Paradise, Carnivorous animials turn veggie and you will be forced to wear cothes from grandmas catalouge. The Flight Sim x pic is properganda anyway. I have never seen an actual Screenshot of the game looking like that. The SHV screens are far more credible. |
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#9 | |
Pacific Aces Dev Team
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#10 |
Ensign
![]() Join Date: Oct 2005
Posts: 229
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Nou that's a great screen...
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#11 |
The Old Man
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Well, there are some mountains close to my parent's home. I know them by heart and have climbed all their valleys and stood on every peak. With Global Terrain in FSX they just felt like a bunch of polygons close by. In FSX however, even in the default terrain (same resolution for that part of Europe) it blew me away. I really felt like they were mountains 1500 meters higher than the small town I was over. The haze and textures play a huge part in this. It's one of those "subtle but important" things that make you play a game. I hope SH5 will have the same makeover
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#12 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
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Can someone explain the relevance here to Silent Hunter 5?
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#13 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Meh, it started of with a comparison between a DX10 artists impression of FSX and an actual ingame shot from SH5. I'm not sure there really was any relevance to begin with.
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Contritium praecedit superbia. |
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#14 | |
Stowaway
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![]() i dont know either but it has wolfpacks thanks to JScones reply ![]() Quote:
Edit: if there is a point to it i dont get it ![]() Last edited by Webster; 12-11-09 at 03:36 PM. |
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#15 |
Eternal Patrol
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I think the original post was about comparing what was promised for DX10 some time ago with what's going to be available in SH5. The FS10 shot shows what can actually be done, and we all hope SH5 will look as good.
That's the relevance as I see it.
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