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Old 12-09-09, 10:26 AM   #1
JU_88
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Agree with Steve, its a Sub Sim not a 'World Sim' so i wouldnt count on it.
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Old 12-09-09, 10:34 AM   #2
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I must agree, especially after watching the new PT Boats KotS trailer. If you watch the ships, you can see crewmen running around on deck under fire (otherwise, just walking around), going into deckhouses, etc. Then, when a ship sinks, they jump off into the water and swim around. It looks amazing. Of course, Akella always was great at doing these things. It made them well known and respected when it came to naval games (like Sea Dogs and Pirates of the Caribbean). I mean, this is Ubisoft. They've got a lot more to work with than Akella in terms of manpower (and funds), this is the fifth Silent Hunter game, it's the next generation.
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Old 12-09-09, 05:15 PM   #3
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Originally Posted by Stealth Hunter View Post
I must agree, especially after watching the new PT Boats KotS trailer. If you watch the ships, you can see crewmen running around on deck under fire (otherwise, just walking around), going into deckhouses, etc. Then, when a ship sinks, they jump off into the water and swim around. It looks amazing. Of course, Akella always was great at doing these things.
And it has taken them how long to get it to the release point? There is a "New Screenshot" thread on the PT Boats board here dated July, 2005 - four-and-a-half years ago!

Do you want SH5 to be released in 2015?
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Old 12-10-09, 05:11 AM   #4
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And it has taken them how long to get it to the release point? There is a "New Screenshot" thread on the PT Boats board here dated July, 2005 - four-and-a-half years ago!

Do you want SH5 to be released in 2015?
'Nail on the head' steve.
Its a 'nice to have' which makes gun battles more imerssive I suppose
Pretty arcadey though (in a way).
Both U-boats and PT boats would get murdered horribly in a gun fight with a destroyer of any kind.
To their advantage, the PT boat has its speed and the U boat has its low profile - other than that, they are out-gunned and out-classed in every respect.
They got torpedos for a reason!
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Old 12-11-09, 06:53 AM   #5
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Originally Posted by Sailor Steve View Post
And it has taken them how long to get it to the release point? There is a "New Screenshot" thread on the PT Boats board here dated July, 2005 - four-and-a-half years ago!

Do you want SH5 to be released in 2015?
You don't really think that they spent 4 and a half years working on crew members running around on deck, do you? Read up on their dev blog. Most of that time was spent on the water geometry, ballistics, and physics. Plus, it's Akella. Again, Ubisoft has far more to work with than they do in terms of manpower and money, and quite possibly skill. We've already had characters on deck before (SH4 had them; I assume SH5 will too), all they need to do is do a few simple animations.

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Old 12-11-09, 07:16 AM   #6
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In reference to people talking about picking up "survivors"
I remember seeing a movie in which this was asked of the captain and his response was " how many, one, a hundred".
Then they slowly backed away into the darkness.
If only I could remember what movie that was
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Old 12-11-09, 07:41 AM   #7
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In reference to people talking about picking up "survivors"
I remember seeing a movie in which this was asked of the captain and his response was " how many, one, a hundred".
Then they slowly backed away into the darkness.
If only I could remember what movie that was
There has already been an entire thread dedicated to this issue. As I recall, the consensus was that neutral crews or highly valuable prisoners such as warship captains could've been transfered at supply ships or friendly ports. I was actually one of those that found this to be of little interest at that time (SH4, no word yet of SH5). Actually the captains reaction in the movie one year before Laconia (September 1942) clearly shows that the sailors were uneasy about killing enemy men, a fact that should be depicted in this historical sim. To quote wikipedia, "This event profoundly affected the operations of the German fleet, which abandoned the practice of attempting rescue of civilian survivors under the "Laconia Order" of Admiral Karl Dönitz. It was common for U-boats to assist torpedoed survivors with food, water, simple medical care for the wounded, and a compass bearing to the nearest landmass; it was extremely rare for survivors to be brought on board as space on a U-boat was barely enough for its own crew. Now Dönitz prohibited rescues; survivors were to be left in the sea. Even afterwards, U-boats would still occasionally provide aid for survivors." As I recall, my statement was : "Ability to report sinking on open frequencies, give directions or even supplies to life boats, picking op a small number of survivors, etc." I usually care more about the beginning items in any list . The pickups which I would like to see in the game are done by other ships, not by the uboats. Still, the ability to actually pick up one or two people yourself might even change the way you consider behaving after each sinking. Raising a moral question after each torpedo hit might be or might not be a desirable thing. But these were my 3 cents
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Old 12-14-09, 05:17 PM   #8
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Quote:
Originally Posted by Sgtmonkeynads View Post
In reference to people talking about picking up "survivors"
I remember seeing a movie in which this was asked of the captain and his response was " how many, one, a hundred".
Then they slowly backed away into the darkness.
If only I could remember what movie that was
Das Boot "one, ten, a hundred!"
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Old 12-14-09, 06:27 PM   #9
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Das Boot "one, ten, a hundred!"
I think you missed the sarcasm.
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Old 12-11-09, 04:56 PM   #10
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Originally Posted by Stealth Hunter View Post
You don't really think that they spent 4 and a half years working on crew members running around on deck, do you? Read up on their dev blog. Most of that time was spent on the water geometry, ballistics, and physics. Plus, it's Akella. Again, Ubisoft has far more to work with than they do in terms of manpower and money, and quite possibly skill. We've already had characters on deck before (SH4 had them; I assume SH5 will too), all they need to do is do a few simple animations.
Excellent point, and I could be wrong. My point is that every time something is asked for, that's one more piece of development that has to have time made for it, no matter how little that may be. PT Boats has been in development for more than five years now, and we're still waiting. What happens when someone is playing it and notices something they think could have been better?

I stand behind my statement, even so. If this isn't already implemented, and it only takes one more month to put it in, that holds true for every 'little' thing that's been asked for. Me, I don't care if the crew abandons ship, or turns to look at me, at least to the point of calling them a "must-have". I'd like to see it all, but as I said five years ago, I would have been happy with SH2's graphics and AOD's gameplay.
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Old 12-11-09, 05:59 PM   #11
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Originally Posted by Sailor Steve View Post
PT Boats has been in development for more than five years now, and we're still waiting.
Still waiting? It's been in shops here since September. Or am I missing something?
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Old 12-15-09, 12:55 AM   #12
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Still waiting? It's been in shops here since September. Or am I missing something?
Has it? I guess they kept me on the string so long I lost interest. Have there been many reports from people playing it?
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Old 12-10-09, 04:28 AM   #13
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Originally Posted by Stealth Hunter View Post
I must agree, especially after watching the new PT Boats KotS trailer. If you watch the ships, you can see crewmen running around on deck under fire (otherwise, just walking around), going into deckhouses, etc. Then, when a ship sinks, they jump off into the water and swim around. It looks amazing. Of course, Akella always was great at doing these things. It made them well known and respected when it came to naval games (like Sea Dogs and Pirates of the Caribbean). I mean, this is Ubisoft. They've got a lot more to work with than Akella in terms of manpower (and funds), this is the fifth Silent Hunter game, it's the next generation.
The crew in PT Boats KotS also gets killed by the enemy fire (there are animations of that in the game) and the spot of the killed crew will be taken by other sailors. The crew comes on the deck through the hatches to man their spots so that teleportation (when the crew appears suddenly from nowhere) is mimimized. When a gunner pulls the gun trigger, his face expression changes, exactly as in real life. When the ammo clip is over, the crew reloads the gun (there animations for that as well).

When I modded some ships to appear as a player on their deck/bridge, some crew members were turning their heads towards me and looked at me. This is a generic feature which was programmed for the crew despite those ships were meant to be playable only in the third person view.

And the implementation of all these animations is quite efficient.
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Old 12-10-09, 09:03 AM   #14
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Originally Posted by sergbuto View Post
The crew in PT Boats KotS also gets killed by the enemy fire (there are animations of that in the game) When a gunner pulls the gun trigger, his face expression changes, exactly as in real life. When the ammo clip is over, the crew reloads the gun (there animations for that as well).

When I modded some ships to appear as a player on their deck/bridge, some crew members were turning their heads towards me and looked at me. This is a generic feature which was programmed for the crew despite those ships were meant to be playable only in the third person view.

And the implementation of all these animations is quite efficient.
Sir Sergbuto, Implementation, animations of head turning twisted facial expressions, of trigger happy gunners? good lord. Iam all for realism, but perhaps one should enlist in the army and stand toe to toe against the 42nd foot line infantry with 200 muskets made ready pointing your way. We are sailors in uboat, armed with torpedos as one so rightly mentioned earlier, if and when we engage the enemy, i think we should carry out our duty accordingly in the correct fashion. Iam a staunch supporter of using our superior advantage stealth, and striking a 1st volley unseen and at distance. Just my humble opinion, thank you.
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