![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Nub
![]() Join Date: Nov 2009
Location: England
Posts: 4
Downloads: 30
Uploads: 0
|
![]()
Thank you for the replies gentlemen. So it seems that stock vanilla only gives you AP for the flak gun. It confused me that the other types of shells were pictured, although they are greyed out, so I suppose I should have realised you couldn't have them.
Thanks also for the advice about effective use of torpedoes. In this case, I hit the ship with my last torpedo, so couldn't finish it off except with the flak gun. (It was a large freighter, C2 I think). I shot at it from the same side as the torpedo (didn't think to chug round the other side - thanks for that advice Ping Panther, I'll try that if it ever happens again). It was interesting to see the ship come to a complete stop but without sinking. This was my 15th patrol, and I had never come across this before - it's great that every patrol is so different, even in the stock game! |
![]() |
![]() |
![]() |
#2 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
Uploads: 0
|
![]()
Some times you get lucky when you criple a ship like that and they will sink after some time, particularly in bad weather or high seas. I think the best thing you can do though is get a boat with a proper deck gun. A few rounds into a cripled ship like that and it will go down in a hurry.
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|