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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#32 | |
Chief of the Boat
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#33 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Well, less detailed or not, that first screenshot of SH5 looks way better to me than the SH3 one.
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#34 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
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I am a dutchman but i don`t like cheese .....
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#35 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Heretic!
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Contritium praecedit superbia. |
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#36 |
Eternal Patrol
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I'm not Dutch and I love cheese.
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“Never do anything you can't take back.” —Rocky Russo |
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#37 |
Chief of the Boat
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#38 |
Fleet Admiral
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#39 | |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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Gigabyte EX58-UD3R Intel Core i7 940 3g OCZ DDR3 Seagate 1T SATA Seagate 500g SATA (backup) Radeon 4850 512mb GDDR3 x2 Antec TPQ-850 850w SLI CrossFire ready Antec 900 case |
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#40 | |
GWX Project Director
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#41 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() But yeah, you can get a 9800GT or HD 4770 with 1GB for not a lot of money at all. ![]() I'll be sticking with my 8800GTS 512 for a while yet though. ![]()
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Contritium praecedit superbia. |
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#42 |
WAV
![]() Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
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Could you elaborate. My computer shows 1GB of GPU RAM.
Gigabyte EX58-UD3R Intel Core i7 940 3GB OCZ DDR3 Seagate 1T SATA Seagate 500g SATA (backup) Radeon 4850 512mb GDDR3 x2 Antec TPQ-850 850w SLI CrossFire ready Antec 900 case |
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#43 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Each card renders 1 frame at a time, so an individual card can only use it's half of the memory to draw the frame, while the other card uses it's half to draw the next one. No individual card can benefit from the memory present on the other card.
In SLI configurations, you have a master and a slave card. When the slave is done rendering, it passes the framebuffer to the master for output. This is assuming "alternate frame rendering" is used. "Split frame rendering" divides the workload in half and passes one half to the slave card. When the slave has completed it's task, the framebuffer is passed to the master and combined into a complete frame for output. Hope I got my terms right. ![]() Heck, hope I got it right at all. ![]() * linky: http://www.slizone.com/object/slizone_ask_mmm013.html Quote:
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Contritium praecedit superbia. Last edited by Arclight; 11-30-09 at 01:13 PM. |
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