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#1 |
Mate
![]() Join Date: Mar 2009
Posts: 52
Downloads: 63
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ah-ha.. OK .. thanks for the info.. I assumed it worked the other way, AOB was based on the direction my sub was pointing, not my scope..
I'll fire up the mission editor and put this to the test (not that I don't trust ya, I just want to get the mechanics of the german and american subs down) .. so in fact I *should* be changing AOB on the american subs if i slew my scope over and attack a second target, but the german sub 'does that for me' is what you're saying.. I'll give it a shot.. it was confusing the heck out of me. .. I seem to miss a lot more often w/ this german TDC .. But it must just be me. |
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#2 | |
Pacific Aces Dev Team
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![]() Quote:
![]() Here is a diagram, so you can understand how it works: ![]() As you can see, the bearing angle is how much you have moved your scope/uzo left or right of your bow. Here it is approximately 40º to the left of our bow (i.e. bearing in your indicator would read 320). The enemy angle on the bow is here 50.º The tracks of both our submarine and the target are therefore crossing at 90º (180º-40º-50º=90º), giving us the track angle. Now, provided that neither you or the target change course, the track angle will remain constant at 90º. Thus, as the target travels to the right of the image, he will get closer to your bow. As you follow it with your periscope/uzo, he will go through 330, 340, 350 ... and hence, mathematically, his AOB will increase proportionally to 60, 70, 80 ... ![]() This is the effect you noticed on your TDC dials, which was driving you crazy. But if you understand how it works, it can only bring advantages. For example, as you already noted, if I shoot at multiple targets that are heading the same way *a convoy, to be more precise* I just need to move the scope and aim at each target, nothing else. Hope that helped ![]()
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One day I will return to sea ... |
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#3 |
Mate
![]() Join Date: Mar 2009
Posts: 52
Downloads: 63
Uploads: 0
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It did help.. thanks.. I think I get it now, like I said I'll experiment with this tonight and try firing from differant angles..
Thanks guys ![]() |
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#4 |
Pacific Aces Dev Team
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This picture should make everything much easier to understand, as it depicts it from the player's perspective
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One day I will return to sea ... |
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#5 | ||
Commodore
![]() Join Date: Jul 2002
Posts: 608
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#6 |
Mate
![]() Join Date: Mar 2009
Posts: 52
Downloads: 63
Uploads: 0
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tried it out last night and my hit ratio is definately going to go up now that I've figured out how this works .. thanks again for pointing out the error of my ways gents
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