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#1 |
Stowaway
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i think one of the biggest problems with doing a DD sim is they were very boring 90% of the time and as someone mentioned here or maybe in another thread they never really knew if they actually sank the subs except in rare cases.
the "catch" i see with the idea is the campaign part, sure you can script missions to have action but in a campaign if its realisticly done you would be a defensive only mission where your not free to go chase a sub to hell n back but instead you keep them distracted until the convoy gets ahead of them and then return to your position looking for the next threat. im sure someone may not agree with me but i dont think convoy duty would be very interesting as a campaign. |
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#2 |
Admiral
![]() Join Date: Jun 2005
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It could be interesting if you were in charge of the convoy and its route to deliver the supplies on time and in the right place. That would give you more to do then just hunt subs.
Getting reports of sub activity and what area it is in and changing the convoy route to avoid the threat. You win if your on time and nothing lost. TC would take away long boredom like it does now in SH. |
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#3 |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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I served on Destroyers in RL, but as far as in game, in a WW2 setting... better hope you have a good environment mod.. you will be doing nothing but staring at the weather 99% of the time, at least in a single player campaign. Would be like a "Watch paint dry" simulator.
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#4 |
Watch
![]() Join Date: Sep 2002
Location: Nova Scotia/ Canada
Posts: 20
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[quote=Highbury;1202757]I served on Destroyers in RL, but as far as in game, in a WW2 setting... better hope you have a good environment mod.. you will be doing nothing but staring at the weather 99% of the time, at least in a single player campaign. Would be like a "Watch paint dry" simulator.
Wouldn't that be equally true of a WW2 submarine though ? I would think that for either you would need/want to accelerate the time scale for most of the voyage. |
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#5 |
Seaman
![]() Join Date: Aug 2006
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Exactly. A good game design - one in which you command the convoy and conduct the ancillary missions that escorts were often assigned - would make up for it. Likewise the ability to swap from convoy duty to fleet duty.
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#6 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
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One is an offensive hunter, one is a guard on picket duty under strict orders. Huge difference. To quote Sailor Steve from earlier:
Quote:
You are talking about a strategic sim, in SH we control one vessel. I would not buy it if you could control more then one or decide your own orders. There are enough games where you play God, only the SH series where you are just one captain of one ship. |
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#7 | |
Ace of the Deep
![]() Join Date: Aug 2009
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#8 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
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I understand you guys might be disappointed, but the devs already said (and i 100% agree with them) in the Community Q&A:
''Our focus is to create the perfect German submarine experience, with the highest detail current technology allows in real time. Silent Hunter is not about surface ships, is not about strategic decisions. What truly means Silent Hunter is life of a captain, his boat, his crew, a desperate battle for survival they themselves may not understand or agree with, sinking ships, live a drama on the high seas.'' To me they worded it perfectly! Maybe Ubisoft Romania could specialized themselves in Naval Simulations. Maybe you could get what you want in the coming years. ![]() |
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#9 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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I would give it a shot in MP . Only if for sending shivers down the u-boat players spine when i toss tin cans on his head.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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#11 |
Admiral
![]() Join Date: Sep 2001
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I'd rather have 'Destroyer Command 2' than SH5 to be honest. I loved the first one.
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#12 |
Watch
![]() Join Date: Sep 2002
Location: Nova Scotia/ Canada
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Are there any "Battle of the Atlantic" computer games on the market at all that allow the player to manage surface escort vessels ? either as a sim or other ?
I can't think of one. Got an urge to drop some depth charges DC is the only title I can think of |
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#13 |
Seaman
![]() Join Date: Apr 2002
Location: Canada
Posts: 41
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Its funny though, Jutland seemed to be a big hit as did PT boats. DC had a rather bad interface for dropping charges but good graphics and a streamline interface would be great.
I to loved the night action, firing starshells to get a good bead on the Japanese taskforce, we also multiplayed with a bunch of DD's to see if we could take out the Jap Battleships. Convoy duty wasn't the only thing you could do. Fun ,fun, fun! |
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