SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-12-09, 02:51 PM   #1
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

i think one of the biggest problems with doing a DD sim is they were very boring 90% of the time and as someone mentioned here or maybe in another thread they never really knew if they actually sank the subs except in rare cases.

the "catch" i see with the idea is the campaign part, sure you can script missions to have action but in a campaign if its realisticly done you would be a defensive only mission where your not free to go chase a sub to hell n back but instead you keep them distracted until the convoy gets ahead of them and then return to your position looking for the next threat.

im sure someone may not agree with me but i dont think convoy duty would be very interesting as a campaign.
  Reply With Quote
Old 11-12-09, 05:41 PM   #2
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

It could be interesting if you were in charge of the convoy and its route to deliver the supplies on time and in the right place. That would give you more to do then just hunt subs.

Getting reports of sub activity and what area it is in and changing the convoy route to avoid the threat. You win if your on time and nothing lost. TC would take away long boredom like it does now in SH.
longam is offline   Reply With Quote
Old 11-12-09, 09:13 PM   #3
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
Default

I served on Destroyers in RL, but as far as in game, in a WW2 setting... better hope you have a good environment mod.. you will be doing nothing but staring at the weather 99% of the time, at least in a single player campaign. Would be like a "Watch paint dry" simulator.
Highbury is offline   Reply With Quote
Old 11-13-09, 12:08 AM   #4
Markus
Watch
 
Join Date: Sep 2002
Location: Nova Scotia/ Canada
Posts: 20
Downloads: 18
Uploads: 0
Default

[quote=Highbury;1202757]I served on Destroyers in RL, but as far as in game, in a WW2 setting... better hope you have a good environment mod.. you will be doing nothing but staring at the weather 99% of the time, at least in a single player campaign. Would be like a "Watch paint dry" simulator.



Wouldn't that be equally true of a WW2 submarine though ?

I would think that for either you would need/want to accelerate the time scale for most of the voyage.
Markus is offline   Reply With Quote
Old 11-13-09, 12:32 AM   #5
hellfish6
Seaman
 
Join Date: Aug 2006
Posts: 37
Downloads: 23
Uploads: 0
Default

Quote:
Originally Posted by Markus View Post
Wouldn't that be equally true of a WW2 submarine though ?

I would think that for either you would need/want to accelerate the time scale for most of the voyage.
Exactly. A good game design - one in which you command the convoy and conduct the ancillary missions that escorts were often assigned - would make up for it. Likewise the ability to swap from convoy duty to fleet duty.
hellfish6 is offline   Reply With Quote
Old 11-13-09, 01:25 AM   #6
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
Default

One is an offensive hunter, one is a guard on picket duty under strict orders. Huge difference. To quote Sailor Steve from earlier:

Quote:
On the other hand, a real career as the skipper of a corvette would mean countless convoy escorts in all kinds of weather, getting maybe one uboat contact in three or trips, and in half of those you might actually be one of the escorts detailed to hunt the sub, and if you're lucky you might sink two uboats in a six-year career.
So to be about equal your U-Boat would have to only encounter enemy every 3 - 4 patrols, and have a small chance of BDu allowing you to attack it, resulting in no more then a handful of sinkings in in a career. This is of course ludicrous when talking about a sub career, but it is true of a destroyer career.. so no, not the same.

Quote:
Originally Posted by hellfish6 View Post
Exactly. A good game design - one in which you command the convoy and conduct the ancillary missions that escorts were often assigned - would make up for it. Likewise the ability to swap from convoy duty to fleet duty.
You are talking about a strategic sim, in SH we control one vessel. I would not buy it if you could control more then one or decide your own orders. There are enough games where you play God, only the SH series where you are just one captain of one ship.
Highbury is offline   Reply With Quote
Old 11-13-09, 01:35 AM   #7
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

Quote:
Originally Posted by longam View Post
It could be interesting if you were in charge of the convoy and its route to deliver the supplies on time and in the right place. That would give you more to do then just hunt subs.

Getting reports of sub activity and what area it is in and changing the convoy route to avoid the threat. You win if your on time and nothing lost. TC would take away long boredom like it does now in SH.
Seems like you're thinking of a complete different game, like stand-alone game. Rememeber this is Silent Hunter, the title says nothing about delivering supplies.
Méo is offline   Reply With Quote
Old 11-13-09, 02:31 AM   #8
Méo
Ace of the Deep
 
Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
Default

I understand you guys might be disappointed, but the devs already said (and i 100% agree with them) in the Community Q&A:

''Our focus is to create the perfect German submarine experience, with the highest detail current technology allows in real time. Silent Hunter is not about surface ships, is not about strategic decisions. What truly means Silent Hunter is life of a captain, his boat, his crew, a desperate battle for survival they themselves may not understand or agree with, sinking ships, live a drama on the high seas.''

To me they worded it perfectly!

Maybe Ubisoft Romania could specialized themselves in Naval Simulations. Maybe you could get what you want in the coming years.
Méo is offline   Reply With Quote
Old 11-13-09, 07:41 AM   #9
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
Default

I would give it a shot in MP . Only if for sending shivers down the u-boat players spine when i toss tin cans on his head.
__________________
we live we die but death does not ends it.

Jim Morrison 1943-1971
oscar19681 is offline   Reply With Quote
Old 11-13-09, 02:49 PM   #10
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

Quote:
Originally Posted by Méo View Post
Seems like you're thinking of a complete different game, like stand-alone game. Rememeber this is Silent Hunter, the title says nothing about delivering supplies.
Edit: nevermind
longam is offline   Reply With Quote
Old 11-13-09, 03:36 PM   #11
Egan
Admiral
 
Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
Default

I'd rather have 'Destroyer Command 2' than SH5 to be honest. I loved the first one.
Egan is offline   Reply With Quote
Old 11-13-09, 07:27 PM   #12
Markus
Watch
 
Join Date: Sep 2002
Location: Nova Scotia/ Canada
Posts: 20
Downloads: 18
Uploads: 0
Default

Are there any "Battle of the Atlantic" computer games on the market at all that allow the player to manage surface escort vessels ? either as a sim or other ?
I can't think of one. Got an urge to drop some depth charges

DC is the only title I can think of
Markus is offline   Reply With Quote
Old 11-14-09, 05:32 PM   #13
Greenhornet
Seaman
 
Join Date: Apr 2002
Location: Canada
Posts: 41
Downloads: 20
Uploads: 0
Default

Its funny though, Jutland seemed to be a big hit as did PT boats. DC had a rather bad interface for dropping charges but good graphics and a streamline interface would be great.

I to loved the night action, firing starshells to get a good bead on the Japanese taskforce, we also multiplayed with a bunch of DD's to see if we could take out the Jap Battleships. Convoy duty wasn't the only thing you could do. Fun ,fun, fun!
Greenhornet is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.