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Old 11-06-09, 09:14 PM   #1
Herr Limpet
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Just a couple things I thought of that may be rather mundane additions,
but one was Going To Red (internal lights) at sunset and the reverse at sunrise is automatic in SH3; personally I'd like to either do that manually (perhaps a switch close to the Echolot wall), or have an additional box selection from one of the officer icons or something which calls out the command and a crewman carries it out.
Also, there are a few tunes on the gramophone I wouldn't mind either turning down or up when the crew and I are vegging out in cruise mode. What about having the volume adjustable in some way? Someone mentioned a more involved process of receiving messages from the radioman, which would be cool too. Having him respond to a volume up or down on the gramophone shouldn't be too hard.

Too much immersion?
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Old 11-06-09, 10:08 PM   #2
JScones
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Quote:
Originally Posted by Herr Limpet View Post
...one was Going To Red (internal lights) at sunset and the reverse at sunrise is automatic in SH3; personally I'd like to either do that manually (perhaps a switch close to the Echolot wall), or have an additional box selection from one of the officer icons or something which calls out the command and a crewman carries it out.
Good suggestion. I'd like to see manual "rig for red" as an option. The automatic "white-for-day-red-for-night" approach of SH3 is just too simplistic and doesn't accurately reflect real usage, however it does prolly suit the needs of many players.

Were it selected as an option by the user though, there'd need to be a penalty for not using it correctly, say temporarily impaired vision if you let your crew go topside without adequately adjusting first.

Would go hand-in-hand with the return of the sunrise/sunset, moonrise/moonset calendar.

Of course, later in the war red goggles largely replaced the red light, so it would be less of an issue.

I guess what your comment does lead to though are independant lights for each compartment - SH3 is all white or all red. Sleeping areas should always be dark, engine room white, control room red (when rigged that way) for example.
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Old 11-08-09, 12:02 AM   #3
Sgtmonkeynads
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They need to be more human.

I hope they add a lot of little things, manual chores they would be doing at the times they should do them.
I hope that the cook isn't always making soup when you walk by, he should do the dishes once a day.

Your in a confined area with the same bunch of people for years, sometimes. By the end of the war you should
beable to name everyone of your crew members. In the games now, I could care less about my crew. I hate to
bring it up, but look at Oblivion. If you spend one month "playing time" in the same village, you know everyone
by name, their personalities, jobs, you recognize them by site. In these games, I yet to know anything besides,
he stands there all the time, and he stands there all the time.

and to the first person who says "Well it's not that kind of game"
I say " Then it's not real."
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