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Old 10-30-09, 11:45 AM   #1
Webster
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captains handled "problems" not everyday routine stuff.

if you want over involved interaction with the crew then your no longer the captain because he had a lot more important things to do.

i want realism too but i just want the captain doing his "job" and not playing cards or tasting soup or helping hans work out his girlfriend issues.

i am afraid the devs might actually try and add some of this "crew life" BS and the game will be even more buggy and unfinished because of it.

lets not confuse the way in real life the crew interacted with the other officers below the captain with the incorrect way it was done in sh3 where the captain did everything but tell them when to go to the bathroom.

think about it this way, you and your boss get along one way during work hours and you may get along after hours or not but you have a different interaction after work. that is the way you should look at the captain, when your off duty you can be pals but on duty you follow chain of command and report to those above you and they are the ones you interact with. as far as i am concerned in the game you are always on duty so leave the soap opera interaction out of the game please.

keep in mind the captain was delegating crew suppervision to other officers and they would be the ones to interact with the crew. lets leave the captain to only do what he was actually supposed to have something to do with. yes he interacted with the crew on a personal level at times but only when there was down time and nothing was going on so do we really need game resources devoted to that?

the captain had his underlings to handle all that crew interaction stuff and he was only involved when they werent able to handle the situation. sh3 was wrong to have the level of crew control it did because the captain would never be involved in monitoring crew switching shifts and all that stuff because his officers would do those things. the same goes for damage control, he got reports and assigned priorities but he wasnt directing repairs.

rant over...


as for Crew Morale

the biggest factor in real life and how it should be in the game, is the results we get from sinkings or completed missions is the only thing i want to effect crew moral.

Last edited by Webster; 10-30-09 at 12:05 PM.
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Old 10-31-09, 04:57 PM   #2
Sailor Steve
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Quote:
Originally Posted by WEBSTER View Post
captains handled "problems" not everyday routine stuff.
Quote:
Originally Posted by mookiemookie
Sounds like a bunch of issues that would have been handled by the petty officers and not the captain.
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Originally Posted by JScones
Or, my preferable option: "Leave such matters to the discipline WO to deal with. That's why your U-boat has one".
Just throwing in my agreement here. Naval works are full of references to "the terrible isolation" of the captain. I thought SH4 was pretty good in that respect, fixing the micromanagement problems of SH3. I don't mind if the crew talks to me, as long as I don't have to perform every task on the boat, and as long as it doesn't get boring.

As for crew problems coming to the captain's attention, the Chief Petty Officers are in charge of their divisions, the junior Division Officers are in charge of them, and the XO/1WO is in charge of crew relations over all, and their main function in that regard is to make sure the captain never hears about it. If a division officer has to deal with it, the division CPO will get a good reaming. If the 1WO hears about it, the junior officer in charge will wish he had stayed in bed sick that day. If the captain hears about it, he usually won't say anything, but you can bet he'll be asking for new officers next cruise. And everybody junior to him knows it.
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