![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Navy Seal
![]() |
![]()
lol ducimus i think i sent you some feedback on it a while back.Biggest gripe with the BETA is the engines get damaged(usually destroyed) too easy again during depth charge attacks, think you said you would change it back?
The crew's vision is the other.Drives me nuts because if running TC you get no warning like used to.I like the idea of them not being so eagle eyed but most of the time subs spotted enemy way before enemy spotted them, since subs were small targets. I didnt care for the new sounds or skins either , but just didnt activate the skins since they were in patch form if i remember correctly.Sound wise, loved the new AA sounds, didnt care for the new diesel sound or volume, preferred the 1.7 sound and the 1.6 volume.Nothing like hearing the diesels cranking up when you go to flank speed on surface. The engine damage and vision are the biggest.Overall, loved the BETA though. TMO is my favorite mod, never get bored with it.I may try to give 1.8 BETA another run here soon when i have chance. ![]() |
![]() |
![]() |
![]() |
#17 |
Rear Admiral
![]() |
![]()
Well, lets see now...
>>engines get damaged(usually destroyed) too easy again during depth charge attacks I reverted the change that caused this because odds of the player having the crewman who can repair destroyed objects isn't very good. >>The crew's vision is the other. I increased their spotting abilities a bit. It's not radarlike, like it was before, but not as nearsighted as the original beta adjustment. >>I didnt care for the new sounds or skins either Sound changes will be as an optional mod. In the end i decided to stick with the current sounds. I'll point out here, that adjusting sound volumes and pitch's and such is hard because everyones sound capabilities on their PC's vary so much. Tune for one, screw up another. Skin wise, did you try them, or just assume they were too clean? One issue ive had with them is the area around the bridge is .. umm too clean or textureless. I fixed that in all the skins. I also resized them all back to stock resolutions. That could be a problem for some, but i thought it necessary for performance reasons. You might want to check out the latest beta files. Also included is no missing/zombie/werewolf/staring eyeballs on the crew, and a new night scope texture with green illuminated crosshairs. Currently rewriting the campaign from scratch, while CA works his magic with the officers country interior. |
![]() |
![]() |
![]() |
#18 |
Navy Seal
![]() |
![]()
didn't know you corrected the issues i listed.Will check it out.Also, any plans to curb the planes a little? Maybe get rid of zeros on land based ASW patrol? Anyway, sounds like TMO is just getting better and better
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|