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Old 10-28-09, 10:41 AM   #1
Sailor Steve
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Originally Posted by Hitman
And also it isn't very recommendable to show your stern to the incoming huge waves, at least not in a sailing ship! You have a large tendency to lose control of the ship when a big wave is pushing behind your a**s and the bow has an enormous tendency to dive under the water, even if you are not on a submarine!

Bow against the wind/sea is the safest practice
Yes, the dreaded 'following sea'. Part of the control loss is due to the fact that the sea pushing against the stern negates the rudder, which needs water moving over it to function.

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Imagine if that was possible to model, it would add a whole new dimension to convoy attacks. You'd have to tack/beat/run the course you actually want to go to intercept (Can I use these terms like this? I meant zig-zagging in case the mean course you want to go is perpendicular to the wind/parallel to the waves).

This would make you much slower and you had to really spend a lot of time on the bridge navigating - or an autopilot like your Navigator
I never thought of that! It would also make convoys harder to intercept if they were changing course to keep the wind ahead of them.
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Old 10-28-09, 10:54 AM   #2
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Silent Hunter 1 had slower top speeds in bad weather. They omitted this feature in SH3
Hope it comes back for SH5.
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Old 10-31-09, 11:48 PM   #3
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why worry about big waves its a u boat sim

not a surfboard sim
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Old 11-01-09, 12:26 AM   #4
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Very large waves YES!

I would also like the ablility for large waves to cause damage to your boat over a period of time... And the ability to have crew go overboard...

AND I want that stupid weather bug squashed! lol
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Old 11-01-09, 06:45 AM   #5
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why worry about big waves its a u boat sim

not a surfboard sim
Not only big but also affecting your boats behavior in the water. Therefore affecting your immediate navigation and therefore making intercepts in storms a whole new experience.
Sometimes you won't be able to go for the course you wanted to because the waves might tip your boat or flush some sailors from your boat.
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Old 11-05-09, 11:54 AM   #6
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winge winge its not the local surf club
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Old 11-05-09, 01:41 PM   #7
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Ah, but as you said, it's a u-boat sim. This means simulating all the parameters of submarine operations, including the look, feel and effect of weather extremes. Without those it cease to be a sim at all and becomes just another game.
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Old 11-06-09, 01:21 AM   #8
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Ah, but as you said, it's a u-boat sim. This means simulating all the parameters of submarine operations, including the look, feel and effect of weather extremes. Without those it cease to be a sim at all and becomes just another game.
And soup, don't forget the bl##dy soup.

Certainly IMHO modelling physics are more important than walking up and down a boat or telling Fritz to get his soup out of your face.
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Old 11-06-09, 01:25 AM   #9
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I modded larger waves in SH3 , but the problem was the smaller craft would catch on fire and explode .
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Old 11-06-09, 12:04 PM   #10
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I modded larger waves in SH3 , but the problem was the smaller craft would catch on fire and explode .
i remember you talking about that, wasnt it because ships wouldnt "ride" the waves and move up and down with them but instead the waves would go over the ships or something like that?
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Old 11-05-09, 04:39 PM   #11
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I sincerely hope that all of these suggestions: wave height, effect on speed, location based wave patterns etc. can be modeled but I think the chances are extremely low. The more I review the released information, screenshots and the past games in the series, I am convinced there is always a trend towards more impressive eyecandy and improvements on the game aspect but hardly any improvement in simulation, mechanics and realism.

Basically, its always better to keep you expectations low and be surprised than have high hopes and be disappointed. I just hope they make it much more moddable.
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Old 11-05-09, 06:38 PM   #12
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The reason I want extreme waves is to see how the ships would react against them, like those videos in youtube of big oilers going thru a storm, its awesome.

But not to see the uboat behaving in those conditions, cos honestly, it can't take it, it will have to submerge.

If the sailing behavior and physics are the same as SH3, SH4, then we won't see extreme waves, cos every ship will sink.

They just have to come up with new stuff, new physics.
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Old 10-28-09, 10:57 AM   #13
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I never thought of that! It would also make convoys harder to intercept if they were changing course to keep the wind ahead of them.
Oh now I want that even more than wolfpacks!!
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Old 10-28-09, 11:08 AM   #14
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What have I done!!

OF COURSE I WANT WOLFPACKS!!!

I don't know what I'm saying...
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Old 10-28-09, 02:00 PM   #15
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Quote:
Silent Hunter 1 had slower top speeds in bad weather. They omitted this feature in SH3
What? I thought that big waves actually slow down your boat in SH3/4. Are your sure or did you mean something different?

On a side note, I have readed already several accounts explaining how Uboats were able to escape on surface from escorts -even destroyers- by racing ahead flank against the sea. Apparently the thin frontal section of the uboat (Which in fact is not a hull, but a hull-shaped fairing around the steel cylinder of the pressure hull) allows them to run faster against the sea than normal warships, hence they might actually be faster on those conditions than a ship which would normally be faster than them in fair weather. Also, I suspect that running paralell to the sea would be way more dangerous for a destroyer (higher center of gravity) than for an uboat, whose center of gravity is below the waterline. In those conditions, the DD would probably be chicken first and turn away, leaving the pursuit
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