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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Eternal Patrol
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Quote:
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#2 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Silent Hunter 1 had slower top speeds in bad weather. They omitted this feature in SH3
![]() Hope it comes back for SH5. |
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#3 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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why worry about big waves its a u boat sim
not a surfboard sim |
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#4 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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Very large waves YES!
I would also like the ablility for large waves to cause damage to your boat over a period of time... And the ability to have crew go overboard... AND I want that stupid weather bug squashed! lol
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Task Force industries "Taking control of the world, one mind at a time" |
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#5 | |
A-ganger
![]() Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
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![]() Sometimes you won't be able to go for the course you wanted to because the waves might tip your boat or flush some sailors from your boat. |
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#6 |
XO
![]() Join Date: Aug 2005
Posts: 418
Downloads: 42
Uploads: 0
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winge winge its not the local surf club
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#7 |
Eternal Patrol
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Ah, but as you said, it's a u-boat sim. This means simulating all the parameters of submarine operations, including the look, feel and effect of weather extremes. Without those it cease to be a sim at all and becomes just another game.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Certainly IMHO modelling physics are more important than walking up and down a boat or telling Fritz to get his soup out of your face. |
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#9 |
Ace of the deep .
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I modded larger waves in SH3 , but the problem was the smaller craft would catch on fire and explode .
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#10 |
Stowaway
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i remember you talking about that, wasnt it because ships wouldnt "ride" the waves and move up and down with them but instead the waves would go over the ships or something like that?
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#11 |
Old Stormalong
![]() Join Date: Dec 2007
Location: The Gret Stet of Loosiana
Posts: 232
Downloads: 104
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I sincerely hope that all of these suggestions: wave height, effect on speed, location based wave patterns etc. can be modeled but I think the chances are extremely low. The more I review the released information, screenshots and the past games in the series, I am convinced there is always a trend towards more impressive eyecandy and improvements on the game aspect but hardly any improvement in simulation, mechanics and realism.
Basically, its always better to keep you expectations low and be surprised than have high hopes and be disappointed. I just hope they make it much more moddable. |
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#12 |
Old Gang
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The reason I want extreme waves is to see how the ships would react against them, like those videos in youtube of big oilers going thru a storm, its awesome.
But not to see the uboat behaving in those conditions, cos honestly, it can't take it, it will have to submerge. If the sailing behavior and physics are the same as SH3, SH4, then we won't see extreme waves, cos every ship will sink. They just have to come up with new stuff, new physics.
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To each his own |
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#13 |
A-ganger
![]() Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
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#14 |
A-ganger
![]() Join Date: Dec 2008
Location: Germany
Posts: 76
Downloads: 79
Uploads: 0
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What have I done!!
![]() OF COURSE I WANT WOLFPACKS!!! I don't know what I'm saying... ![]() |
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#15 | |
Pacific Aces Dev Team
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![]() On a side note, I have readed already several accounts explaining how Uboats were able to escape on surface from escorts -even destroyers- by racing ahead flank against the sea. Apparently the thin frontal section of the uboat (Which in fact is not a hull, but a hull-shaped fairing around the steel cylinder of the pressure hull) allows them to run faster against the sea than normal warships, hence they might actually be faster on those conditions than a ship which would normally be faster than them in fair weather. Also, I suspect that running paralell to the sea would be way more dangerous for a destroyer (higher center of gravity) than for an uboat, whose center of gravity is below the waterline. In those conditions, the DD would probably be chicken first and turn away, leaving the pursuit ![]()
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One day I will return to sea ... |
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