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Old 10-28-09, 06:37 AM   #7
rosentorf
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Join Date: Dec 2008
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Thanks Tomi, I'll translate that too if you don't mind...the google translator absorbs quite a lot of meaning.


What I meant was:
If you finish a mission in the campaign you'll earn points/influence. With these one can "buy" newer/better u-boats or get a promotion. Although if you show detrimental behavior you will get a demotion.

Example: On secret missions radio traffic was prohibited by the BdU. Ignoring an order like this it could jeopardize a wolfpack attack as it might reveal the position.


Or you f**k up Priens mission and get the britisch navy to go to go on alert. This changes the outcome of history which leads to success or defeat.


my two cents:

It seems to me that this campaign-system is not too different from the actual SH4 campaign. You get renown points for new stuff and if you are good enough you'll get a new boat (if historically available). The new idea as I understand is that you propose a demotion system if you e.g. pull a Rockin Robbins (forgive me RR ) and hurt your own navy you'll get a demotion (or in fact worse).
It seems that should be possible to implement, but what could the consequences of a demotion be? Give up command of your boat for a lesser model or for good?
And if you really want to alter history: You could change the progress of the war but it'd still be lost.
But overall it sounds interesting to have missions that you can also mess up and have to face a penalty more than some negative renown.
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